/*
  Copyright 2008 Larry Gritz and the other authors and contributors.
  All Rights Reserved.

  Redistribution and use in source and binary forms, with or without
  modification, are permitted provided that the following conditions are
  met:
  * Redistributions of source code must retain the above copyright
    notice, this list of conditions and the following disclaimer.
  * Redistributions in binary form must reproduce the above copyright
    notice, this list of conditions and the following disclaimer in the
    documentation and/or other materials provided with the distribution.
  * Neither the name of the software's owners nor the names of its
    contributors may be used to endorse or promote products derived from
    this software without specific prior written permission.
  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

  (This is the Modified BSD License)
*/


/// \file
/// Define the ustring class, unique strings with efficient storage and
/// very fast copy and comparison.


/////////////////////////////////////////////////////////////////////////////
/// \class ustring
///
/// A ustring is an alternative to char* or std::string for storing
/// strings, in which the character sequence is unique (allowing many
/// speed advantages for assignment, equality testing, and inequality
/// testing).
///
/// The implementation is that behind the scenes there is a hash set of
/// allocated strings, so the characters of each string are unique.  A
/// ustring itself is a pointer to the characters of one of these canonical
/// strings.  Therefore, assignment and equality testing is just a single
/// 32- or 64-bit int operation, the only mutex is when a ustring is
/// created from raw characters, and the only malloc is the first time
/// each canonical ustring is created.
///
/// The internal table also contains a std::string version and the length
/// of the string, so converting a ustring to a std::string (via
/// ustring::string()) or querying the number of characters (via
/// ustring::size() or ustring::length()) is extremely inexpensive, and does
/// not involve creation/allocation of a new std::string or a call to
/// strlen.
///
/// We try very hard to completely mimic the API of std::string,
/// including all the constructors, comparisons, iterations, etc.  Of
/// course, the charaters of a ustring are non-modifiable, so we do not
/// replicate any of the non-const methods of std::string.  But in most
/// other ways it looks and acts like a std::string and so most templated
/// algorthms that would work on a "const std::string &" will also work
/// on a ustring.
///
/// Usage guidelines:
///
/// Compared to standard strings, ustrings have several advantages:
///
///   - Each individual ustring is very small -- in fact, we guarantee that
///     a ustring is the same size and memory layout as an ordinary char*.
///   - Storage is frugal, since there is only one allocated copy of each
///     unique character sequence, throughout the lifetime of the program.
///   - Assignment from one ustring to another is just copy of the pointer;
///     no allocation, no character copying, no reference counting.
///   - Equality testing (do the strings contain the same characters) is
///     a single operation, the comparison of the pointer.
///   - Memory allocation only occurs when a new ustring is construted from
///     raw characters the FIRST time -- subsequent constructions of the
///     same string just finds it in the canonial string set, but doesn't
///     need to allocate new storage.  Destruction of a ustring is trivial,
///     there is no de-allocation because the canonical version stays in
///     the set.  Also, therefore, no user code mistake can lead to
///     memory leaks.
///
/// But there are some problems, too.  Canonical strings are never freed
/// from the table.  So in some sense all the strings "leak", but they
/// only leak one copy for each unique string that the program ever comes
/// across.  Also, creation of unique strings from raw characters is more
/// expensive than for standard strings, due to hashing, table queries,
/// and other overhead.
///
/// On the whole, ustrings are a really great string representation
///   - if you tend to have (relatively) few unique strings, but many
///     copies of those strings;
///   - if the creation of strings from raw characters is relatively
///     rare compared to copying existing strings;
///   - if you tend to make the same strings over and over again, and
///     if it's relatively rare that a single unique character sequence
///     is used only once in the entire lifetime of the program;
///   - if your most common string operations are assignment and equality
///     testing and you want them to be as fast as possible;
///   - if you are doing relatively little character-by-character assembly
///     of strings, string concatenation, or other "string manipulation"
///     (other than equality testing).
///
/// ustrings are not so hot
///   - if your program tends to have very few copies of each character
///     sequence over the entire lifetime of the program;
///   - if your program tends to generate a huge variety of unique
///     strings over its lifetime, each of which is used only a short
///     time and then discarded, never to be needed again;
///   - if you don't need to do a lot of string assignment or equality
///     testing, but lots of more complex string manipulation.
///
/////////////////////////////////////////////////////////////////////////////


#ifndef OPENIMAGEIO_USTRING_H
#define OPENIMAGEIO_USTRING_H

#include <string>
#include <iostream>
#include <cstring>
#include "export.h"

#ifdef _WIN32
#include "hash.h"
#endif

#ifndef NULL
#define NULL 0
#endif


#ifdef OPENIMAGEIO_NAMESPACE
namespace OPENIMAGEIO_NAMESPACE {
#endif

// FIXME: want a namespace
// namespace blah {


class DLLPUBLIC ustring {
public:
    typedef char value_type;
    typedef value_type * pointer;
    typedef value_type & reference;
    typedef const value_type & const_reference;
    typedef size_t size_type;
    static const size_type npos = static_cast<size_type>(-1);
    typedef std::string::const_iterator const_iterator;
    typedef std::string::const_reverse_iterator const_reverse_iterator;

    /// Default ctr for ustring -- make an empty string.
    ///
    ustring (void) : m_chars(NULL) { }

    /// Construct a ustring from a null-terminated C string (char *).
    ///
    explicit ustring (const char *str) {
        m_chars = str ? _make_unique(str)->c_str() : NULL;
    }

    /// Construct a ustring from at most n characters of str, starting at
    /// position pos.
    ustring (const char *str, size_type pos, size_type n)
        : m_chars (_make_unique(std::string(str,pos,n).c_str())->c_str()) { }

    /// Construct a ustring from at most n characters beginning at str.
    ///
    ustring (const char *str, size_type n)
        : m_chars (_make_unique(std::string(str,n).c_str())->c_str()) { }

    /// Construct a ustring from n copies of character c.
    ///
    ustring (size_type n, char c)
        : m_chars (_make_unique(std::string(n,c).c_str())->c_str()) { }

    /// Construct a ustring from a C++ std::string.
    ///
    explicit ustring (const std::string &str) { *this = ustring(str.c_str()); }

    /// Construct a ustring from an indexed substring of a std::string.
    ///
    ustring (const std::string &str, size_type pos, size_type n=npos)
        : m_chars (_make_unique(std::string(str, pos, n).c_str())->c_str()) { }

    /// Copy construct a ustring from another ustring.
    ///
    ustring (const ustring &str) : m_chars(str.m_chars) { }

    /// Construct a ustring from an indexed substring of a ustring.
    ///
    ustring (const ustring &str, size_type pos, size_type n=npos)
        : m_chars (_make_unique(std::string(str.c_str(),pos,n).c_str())->c_str()) { }

    /// ustring destructor.
    ///
    ~ustring () { }

    /// Assign a ustring to *this.
    ///
    const ustring & assign (const ustring &str) {
        m_chars = str.m_chars;
        return *this;
    }

    /// Assign a substring of a ustring to *this.
    ///
    const ustring & assign (const ustring &str, size_type pos, size_type n=npos)
        { *this = ustring(str,pos,n); return *this; }

    /// Assign a std::string to *this.
    ///
    const ustring & assign (const std::string &str) {
        assign (str.c_str());
        return *this;
    }

    /// Assign a substring of a std::string to *this.
    ///
    const ustring & assign (const std::string &str, size_type pos,
                            size_type n=npos)
        { *this = ustring(str,pos,n); return *this; }

    /// Assign a null-terminated C string (char*) to *this.
    ///
    const ustring & assign (const char *str) {
        m_chars = str ? _make_unique(str)->c_str() : NULL;
        return *this;
    }

    /// Assign the first n characters of str to *this.
    ///
    const ustring & assign (const char *str, size_type n)
        { *this = ustring(str,n); return *this; }

    /// Assign n copies of c to *this.
    ///
    const ustring & assign (size_type n, char c)
        { *this = ustring(n,c); return *this; }

    /// Assign a ustring to another ustring.
    ///
    const ustring & operator= (const ustring &str) { return assign(str); }

    /// Assign a null-terminated C string (char *) to a ustring.
    ///
    const ustring & operator= (const char *str) { return assign(str); }

    /// Assign a C++ std::string to a ustring.
    ///
    const ustring & operator= (const std::string &str) { return assign(str); }

    /// Assign a single char to a ustring.
    ///
    const ustring & operator= (char c) {
        char s[2];
        s[0] = c; s[1] = 0;
        *this = ustring (s);
        return *this;
    }

    /// Return a C string representation of a ustring.
    ///
    const char *c_str () const {
        return m_chars;
    }

    /// Return a C string representation of a ustring.
    ///
    const char *data () const { return c_str(); }

    /// Return a C++ std::string representation of a ustring.
    ///
    const std::string & string () const {
        if (m_chars) {
            const TableRep *rep = (const TableRep *)(m_chars - chars_offset);
            return rep->str;
        }
        else return empty_std_string;
    }

    /// Reset to an empty string.
    ///
    void clear (void) {
        m_chars = NULL;
    }

    /// Return the number of characters in the string.
    ///
    size_t length (void) const {
        if (! m_chars)
            return 0;
        const TableRep *rep = (const TableRep *)(m_chars - chars_offset);
        return rep->length;
    }

    /// Return the number of characters in the string.
    ///
    size_t size (void) const { return length(); }

    /// Is the string empty -- i.e., is it the NULL pointer or does it
    /// point to an empty string?
    bool empty (void) const { return (size() == 0); }

    /// Cast to int, which is interpreted as testing whether it's not an
    /// empty string.  This allows you to write "if (t)" with the same
    /// semantics as if it were a char*.
    operator int (void) { return !empty(); }

    /// Return a const_iterator that references the first character of
    /// the string.
    const_iterator begin () const { return string().begin(); }

    /// Return a const_iterator that references the end of a traversal
    /// of the characters of the string.
    const_iterator end () const { return string().end(); }

    /// Return a const_reverse_iterator that references the last
    /// character of the string.
    const_reverse_iterator rbegin () const { return string().rbegin(); }

    /// Return a const_reverse_iterator that references the end of
    /// a reverse traversal of the characters of the string.
    const_reverse_iterator rend () const { return string().rend(); }

    /// Return a reference to the character at the given position.
    /// Note that it's up to the caller to be sure pos is within the
    /// size of the string.
    const_reference operator[] (size_type pos) const { return c_str()[pos]; }

    /// Dump into character array s the characters of this ustring,
    /// beginning with position pos and copying at most n characters.
    size_type copy (char* s, size_type n, size_type pos = 0) const {
        char *c = strncpy (s, c_str()+pos, n);
        return (size_type)(c-s);
    }

    // FIXME: implement find, rfind, find_first_of, find_last_of,
    // find_first_not_of, find_last_not_of, substr, compare.

    /// Return 0 if *this is lexicographically equal to str, -1 if
    /// *this is lexicographically earlier than str, 1 if *this is
    /// lexicographically after str.

    int compare (const ustring& str) const {
        return c_str() == str.c_str() ? 0 : strcmp (c_str(), str.c_str());
    }

    /// Return 0 if *this is lexicographically equal to str, -1 if
    /// *this is lexicographically earlier than str, 1 if *this is
    /// lexicographically after str.
    int compare (const std::string& str) const {
        return strcmp (c_str(), str.c_str());
    }

    /// Return 0 if a is lexicographically equal to b, -1 if a is
    /// lexicographically earlier than b, 1 if a is lexicographically
    /// after b.
    friend int compare (const std::string& a, const ustring &b) {
        return strcmp (a.c_str(), b.c_str());
    }

    /// Test two ustrings for equality -- are they comprised of the same
    /// sequence of characters.  Note that because ustrings are unique,
    /// this is a trivial pointer comparison, not a char-by-char loop as
    /// would be the case with a char* or a std::string.
    bool operator== (const ustring &str) const {
      return c_str() == str.c_str();
    }

    /// Test two ustrings for inequality -- are they comprised of different
    /// sequences of characters.  Note that because ustrings are unique,
    /// this is a trivial pointer comparison, not a char-by-char loop as
    /// would be the case with a char* or a std::string.
    bool operator!= (const ustring &str) const {
      return c_str() != str.c_str();
    }

    /// Test a ustring (*this) for lexicographic equality with std::string
    /// x.
    bool operator== (const std::string &x) const { return compare(x) == 0; }

    /// Test for lexicographic equality between std::string a and ustring
    /// b.
    friend bool operator== (const std::string &a, const ustring &b) {
        return b.compare(a) == 0;
    }

    /// Test a ustring (*this) for lexicographic inequality with
    /// std::string x.
    bool operator!= (const std::string &x) const { return compare(x) != 0; }

    /// Test for lexicographic inequality between std::string a and
    /// ustring b.
    friend bool operator!= (const std::string &a, const ustring &b) {
        return b.compare(a) != 0;
    }

    /// Test for lexicographic 'less', comes in handy for lots of STL
    /// containers and algorithms.
    bool operator< (const ustring &x) const { return compare(x) < 0; }

    /// Construct a ustring in a printf-like fashion.  In other words,
    /// something like:
    ///    ustring s = ustring::format ("blah %d %g", (int)foo, (float)bar);
    ///
    static ustring format (const char *fmt, ...);

    /// Generic stream output of a ustring.
    ///
    friend std::ostream & operator<< (std::ostream &out, const ustring &str) {
        if (str.c_str())
            out << str.c_str();
        return out;
    }

private:

    /// Individual ustring internal representation -- the unique characters.
    ///
    const char *m_chars;

public:
    /// Representation within the hidden string table -- DON'T EVER CREATE
    /// ONE OF THESE YOURSELF!
    struct TableRep {
        std::string str;     // String representation
        size_t length;       // Length of the string
        char chars[1];       // The characters
        TableRep (const char *s) : str(s), length(str.size()) {
            strcpy (chars, s);
        }
        const char *c_str () const { return chars; }
    };
    /// Constant defining how far beyond the beginning of a TableRep are
    /// the canonical characters.
    static const off_t chars_offset = sizeof(std::string)+sizeof(size_t);
    // N.B. this had better match the fields in TableRep before chars!
    // FIXME: put an assert somewhere to verify.

private:
    /// Important internal guts of ustring -- given a null-terminated
    /// string, return a pointer to the unique internal table
    /// representation of the string (creating a new table entry if we
    /// haven't seen this sequence of characters before).
    static const TableRep * _make_unique (const char *str);
    static std::string empty_std_string;
};



/// Functor class to use as a hasher when you want to make a hash_map or
/// hash_set using ustring as a key.
class ustringHash
#ifdef _WIN32
    : public hash_compare<ustring>
#endif
{
public:
    size_t operator() (const ustring &s) const { return (size_t)s.c_str(); }
#ifdef _WIN32
    bool operator() (const ustring &a, const ustring &b) {
        return strcmp (a.c_str(), b.c_str()) < 0;
    }
#endif
};




// };  // end namespace blah

#ifdef OPENIMAGEIO_NAMESPACE
}; // end namespace OPENIMAGEIO_NAMESPACE
using namespace OPENIMAGEIO_NAMESPACE;
#endif

#endif // OPENIMAGEIO_USTRING_H
