OpenShadingLanguage 1.01
# Compiled by oslc 1.6.2
surface maya_checker
param	float	alphaGain	1		%read{145,145} %write{2147483647,-1}
param	float	alphaIsLuminance	0		%read{132,132} %write{2147483647,-1}
param	float	alphaOffset	0		%read{146,146} %write{2147483647,-1}
param	color	color1	1 1 1		%read{124,126} %write{2147483647,-1}
param	color	color2	0 0 0		%read{124,124} %write{2147483647,-1}
param	color	colorGain	1 1 1		%read{143,143} %write{2147483647,-1}
param	color	colorOffset	0 0 0		%read{144,144} %write{2147483647,-1}
param	float	contrast	1		%read{121,121} %write{2147483647,-1}
param	color	defaultColor	0.5 0.5 0.5		%read{147,154} %write{2147483647,-1}
param	float	filter	1		%read{25,28} %write{2147483647,-1}
param	float	filterOffset	0		%read{26,29} %write{2147483647,-1}
param	float	invert	0		%read{128,128} %write{2147483647,-1}
param	float[2]	uvCoord	0 0		%read{2,3} %write{0,1} %derivs %initexpr
param	float	__outsideFrame	0		%read{2147483647,-1} %write{2147483647,-1}
param	float[2]	uvFilterSize	0 0		%read{2147483647,-1} %write{2147483647,-1}
oparam	float	outAlpha	0		%read{131,146} %write{123,156}
oparam	color	outColor	0 0 0		%read{130,144} %write{126,147}
global	float	u	%read{0,0} %write{2147483647,-1} %derivs
global	float	v	%read{1,1} %write{2147483647,-1} %derivs
local	float	___296_w	%read{34,110} %write{32,76}
local	float	___296_x0	%read{36,104} %write{35,79}
local	float	___296_x1	%read{38,95} %write{36,80}
local	float	___296_nedge	%read{42,111} %write{37,81}
local	float	___296_result	%read{68,115} %write{44,114}
local	float	___299_extinct	%read{69,113} %write{66,110}
local	float	ss	%read{4,33} %write{2,19} %derivs
local	float	tt	%read{8,77} %write{3,24} %derivs
local	float	___314_dss	%read{25,32} %write{13,27}
local	float	___314_dtt	%read{28,76} %write{14,30}
local	float	___314_f	%read{120,125} %write{119,122}
const	int	$const1	0		%read{0,149} %write{2147483647,-1}
const	int	$const2	1		%read{1,151} %write{2147483647,-1}
temp	float	$tmp1	%read{5,5} %write{4,4}
const	int	$const3	100000		%read{5,9} %write{2147483647,-1}
temp	int	$tmp2	%read{6,6} %write{5,5}
temp	int	$tmp3	%read{7,12} %write{6,11}
temp	float	$tmp4	%read{9,9} %write{8,8}
temp	int	$tmp5	%read{10,10} %write{9,9}
temp	int	$tmp6	%read{11,11} %write{10,10}
const	float	$const4	1.000001		%read{16,23} %write{2147483647,-1}
const	string	$const5	"mod"		%read{15,20} %write{2147483647,-1}
temp	float	$tmp7	%read{18,18} %write{17,17} %derivs
temp	float	$tmp8	%read{17,17} %write{16,16} %derivs
temp	float	$tmp9	%read{19,19} %write{18,18} %derivs
temp	float	$tmp10	%read{23,23} %write{22,22} %derivs
temp	float	$tmp11	%read{22,22} %write{21,21} %derivs
temp	float	$tmp12	%read{24,24} %write{23,23} %derivs
temp	float	$tmp13	%read{27,27} %write{25,25}
const	int	$const6	2		%read{140,154} %write{2147483647,-1}
temp	float	$tmp14	%read{27,27} %write{26,26}
const	float	$const7	2		%read{26,78} %write{2147483647,-1}
temp	float	$tmp15	%read{30,30} %write{28,28}
temp	float	$tmp16	%read{30,30} %write{29,29}
const	float	$const8	0.5		%read{37,122} %write{2147483647,-1}
temp	float	$tmp17	%read{73,73} %write{71,71}
const	float	$const9	1		%read{32,131} %write{2147483647,-1}
const	string	$const10	"filteredpulsetrain"		%read{31,75} %write{2147483647,-1}
temp	float	$tmp18	%read{35,35} %write{33,33}
temp	float	$tmp19	%read{35,35} %write{34,34}
temp	int	$tmp20	%read{39,39} %write{38,38}
temp	float	$tmp21	%read{41,41} %write{40,40}
temp	float	$tmp22	%read{42,42} %write{41,41}
temp	int	$tmp23	%read{43,43} %write{42,42}
temp	float	$tmp24	%read{64,64} %write{54,54}
const	string	$const11	"integral"		%read{46,99} %write{2147483647,-1}
temp	float	$tmp25	%read{49,49} %write{47,47}
temp	float	$tmp26	%read{49,49} %write{48,48}
temp	float	$tmp27	%read{54,54} %write{49,49}
temp	float	$tmp28	%read{54,54} %write{53,53}
const	float	$const12	0		%read{53,132} %write{2147483647,-1}
temp	float	$tmp29	%read{51,51} %write{50,50}
temp	float	$tmp30	%read{52,52} %write{51,51}
temp	float	$tmp31	%read{53,53} %write{52,52}
temp	float	$tmp32	%read{64,64} %write{63,63}
temp	float	$tmp33	%read{58,58} %write{56,56}
temp	float	$tmp34	%read{58,58} %write{57,57}
temp	float	$tmp35	%read{63,63} %write{58,58}
temp	float	$tmp36	%read{63,63} %write{62,62}
temp	float	$tmp37	%read{60,60} %write{59,59}
temp	float	$tmp38	%read{61,61} %write{60,60}
temp	float	$tmp39	%read{62,62} %write{61,61}
temp	float	$tmp40	%read{65,65} %write{64,64}
const	float	$const13	0.40000001		%read{66,110} %write{2147483647,-1}
temp	float	$tmp41	%read{68,68} %write{67,67}
temp	float	$tmp42	%read{69,69} %write{68,68}
temp	float	$tmp43	%read{70,70} %write{69,69}
temp	float	$tmp44	%read{74,74} %write{73,73}
temp	float	$tmp45	%read{118,118} %write{74,74}
temp	float	$tmp46	%read{117,117} %write{115,115}
temp	float	$tmp47	%read{79,79} %write{77,77}
temp	float	$tmp48	%read{79,79} %write{78,78}
temp	int	$tmp49	%read{83,83} %write{82,82}
temp	float	$tmp50	%read{85,85} %write{84,84}
temp	float	$tmp51	%read{86,86} %write{85,85}
temp	int	$tmp52	%read{87,87} %write{86,86}
temp	float	$tmp53	%read{108,108} %write{98,98}
temp	float	$tmp54	%read{93,93} %write{91,91}
temp	float	$tmp55	%read{93,93} %write{92,92}
temp	float	$tmp56	%read{98,98} %write{93,93}
temp	float	$tmp57	%read{98,98} %write{97,97}
temp	float	$tmp58	%read{95,95} %write{94,94}
temp	float	$tmp59	%read{96,96} %write{95,95}
temp	float	$tmp60	%read{97,97} %write{96,96}
temp	float	$tmp61	%read{108,108} %write{107,107}
temp	float	$tmp62	%read{102,102} %write{100,100}
temp	float	$tmp63	%read{102,102} %write{101,101}
temp	float	$tmp64	%read{107,107} %write{102,102}
temp	float	$tmp65	%read{107,107} %write{106,106}
temp	float	$tmp66	%read{104,104} %write{103,103}
temp	float	$tmp67	%read{105,105} %write{104,104}
temp	float	$tmp68	%read{106,106} %write{105,105}
temp	float	$tmp69	%read{109,109} %write{108,108}
temp	float	$tmp70	%read{112,112} %write{111,111}
temp	float	$tmp71	%read{113,113} %write{112,112}
temp	float	$tmp72	%read{114,114} %write{113,113}
temp	float	$tmp73	%read{118,118} %write{117,117}
temp	float	$tmp74	%read{119,119} %write{118,118}
temp	float	$tmp75	%read{121,121} %write{120,120}
temp	float	$tmp76	%read{122,122} %write{121,121}
temp	color	$tmp77	%read{125,125} %write{124,124}
temp	color	$tmp78	%read{126,126} %write{125,125}
const	string	$const14	"colorBalance"		%read{127,127} %write{2147483647,-1}
temp	int	$tmp79	%read{129,129} %write{128,128}
temp	int	$tmp80	%read{133,133} %write{132,132}
const	string	$const15	"luminance"		%read{134,148} %write{2147483647,-1}
const	float	$const16	0.30000001		%read{136,150} %write{2147483647,-1}
temp	float	$tmp81	%read{136,136} %write{135,135}
temp	float	$tmp82	%read{139,139} %write{136,136}
const	float	$const17	0.58999997		%read{138,152} %write{2147483647,-1}
temp	float	$tmp83	%read{138,138} %write{137,137}
temp	float	$tmp84	%read{139,139} %write{138,138}
temp	float	$tmp85	%read{142,142} %write{139,139}
const	float	$const18	0.11		%read{141,155} %write{2147483647,-1}
temp	float	$tmp86	%read{141,141} %write{140,140}
temp	float	$tmp87	%read{142,142} %write{141,141}
temp	float	$tmp88	%read{150,150} %write{149,149}
temp	float	$tmp89	%read{153,153} %write{150,150}
temp	float	$tmp90	%read{152,152} %write{151,151}
temp	float	$tmp91	%read{153,153} %write{152,152}
temp	float	$tmp92	%read{156,156} %write{153,153}
temp	float	$tmp93	%read{155,155} %write{154,154}
temp	float	$tmp94	%read{156,156} %write{155,155}
code uvCoord
# D:\\xrt.git\\src\\osl\\shaders\\maya_checker.osl:20
#   float __outsideFrame = 0,
	aassign		uvCoord $const1 u 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\maya_checker.osl"} %line{20} %argrw{"wrr"}
	aassign		uvCoord $const2 v 	%argrw{"wrr"}
code ___main___
# D:\\xrt.git\\src\\osl\\shaders\\maya_checker.osl:30
# 	float tt = uvCoord[1];
	aref		ss uvCoord $const1 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\maya_checker.osl"} %line{30} %argrw{"wrr"}
# D:\\xrt.git\\src\\osl\\shaders\\maya_checker.osl:31
# 	
	aref		tt uvCoord $const2 	%line{31} %argrw{"wrr"}
# D:\\xrt.git\\src\\osl\\shaders\\maya_checker.osl:33
# 	{
	abs		$tmp1 ss 	%line{33} %argrw{"wr"}
	lt		$tmp2 $tmp1 $const3 	%argrw{"wrr"}
	neq		$tmp3 $tmp2 $const1 	%argrw{"wrr"}
	if		$tmp3 12 12 	%argrw{"r"}
	abs		$tmp4 tt 	%argrw{"wr"}
	lt		$tmp5 $tmp4 $const3 	%argrw{"wrr"}
	neq		$tmp6 $tmp5 $const1 	%argrw{"wrr"}
	assign		$tmp3 $tmp6 	%argrw{"wr"}
	if		$tmp3 147 157 	%argrw{"r"}
# D:\\xrt.git\\src\\osl\\shaders\\maya_checker.osl:36
# 		float dtt = filterwidth(tt);
	filterwidth	___314_dss ss 	%line{36} %argrw{"wr"} %argderivs{1}
# D:\\xrt.git\\src\\osl\\shaders\\maya_checker.osl:37
# 
	filterwidth	___314_dtt tt 	%line{37} %argrw{"wr"} %argderivs{1}
# D:\\xrt.git\\src\\osl\\shaders\\maya_checker.osl:39
# 		tt = mod(tt, WRAPMAX);
	functioncall	$const5 20 	%line{39} %argrw{"r"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:135
# PERCOMP1 (cosh)
	div		$tmp8 ss $const4 	%filename{"D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h"} %line{135} %argrw{"wrr"}
	floor		$tmp7 $tmp8 	%argrw{"wr"}
	mul		$tmp9 $const4 $tmp7 	%argrw{"wrr"}
	sub		ss ss $tmp9 	%argrw{"wrr"}
# D:\\xrt.git\\src\\osl\\shaders\\maya_checker.osl:40
# 		
	functioncall	$const5 25 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\maya_checker.osl"} %line{40} %argrw{"r"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:135
# PERCOMP2 (atan2)
	div		$tmp11 tt $const4 	%filename{"D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h"} %line{135} %argrw{"wrr"}
	floor		$tmp10 $tmp11 	%argrw{"wr"}
	mul		$tmp12 $const4 $tmp10 	%argrw{"wrr"}
	sub		tt tt $tmp12 	%argrw{"wrr"}
# D:\\xrt.git\\src\\osl\\shaders\\maya_checker.osl:44
# 		dtt = dtt * filter + filterOffset*2; 
	mul		$tmp13 ___314_dss filter 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\maya_checker.osl"} %line{44} %argrw{"wrr"}
	mul		$tmp14 filterOffset $const7 	%argrw{"wrr"}
	add		___314_dss $tmp13 $tmp14 	%argrw{"wrr"}
# D:\\xrt.git\\src\\osl\\shaders\\maya_checker.osl:45
# 
	mul		$tmp15 ___314_dtt filter 	%line{45} %argrw{"wrr"}
	mul		$tmp16 filterOffset $const7 	%argrw{"wrr"}
	add		___314_dtt $tmp15 $tmp16 	%argrw{"wrr"}
# D:\\xrt.git\\src\\osl\\shaders\\maya_checker.osl:49
# 			(filteredpulsetrain(0.5, 1, tt, dtt) - 0.5);
	functioncall	$const10 73 	%line{49} %argrw{"r"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:56
# #endif
	div		___296_w ___314_dss $const9 	%filename{"D:/xrt.git\\src\\osl\\shaders\\utils.h"} %line{56} %argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:57
# 
	div		$tmp18 ss $const9 	%line{57} %argrw{"wrr"}
	div		$tmp19 ___296_w $const7 	%argrw{"wrr"}
	sub		___296_x0 $tmp18 $tmp19 	%argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:58
# #define ISUVDEFINED(U, V) ( abs(U) < 100000 && abs(V) < 100000 )
	add		___296_x1 ___296_x0 ___296_w 	%line{58} %argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:59
# 
	div		___296_nedge $const8 $const9 	%line{59} %argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:67
# 		0.3 * i_color[0] + 
	eq		$tmp20 ___296_x0 ___296_x1 	%line{67} %argrw{"wrr"}
	if		$tmp20 46 71 	%argrw{"r"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:70
# }
	floor		$tmp21 ___296_x0 	%line{70} %argrw{"wr"}
	sub		$tmp22 ___296_x0 $tmp21 	%argrw{"wrr"}
	lt		$tmp23 $tmp22 ___296_nedge 	%argrw{"wrr"}
	if		$tmp23 45 46 	%argrw{"r"}
	assign		___296_result $const1 	%argrw{"wr"}
	assign		___296_result $const2 	%argrw{"wr"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:74
# {
	functioncall	$const11 55 	%line{74} %argrw{"r"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:63
#         return ((1-nedge)*floor(t) + max(0,t-floor(t)-nedge));
	sub		$tmp25 $const9 ___296_nedge 	%line{63} %argrw{"wrr"}
	floor		$tmp26 ___296_x1 	%argrw{"wr"}
	mul		$tmp27 $tmp25 $tmp26 	%argrw{"wrr"}
	floor		$tmp29 ___296_x1 	%argrw{"wr"}
	sub		$tmp30 ___296_x1 $tmp29 	%argrw{"wrr"}
	sub		$tmp31 $tmp30 ___296_nedge 	%argrw{"wrr"}
	max		$tmp28 $const12 $tmp31 	%argrw{"wrr"}
	add		$tmp24 $tmp27 $tmp28 	%argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:74
#     	result = (integral(x1) - integral(x0)) / w;
	functioncall	$const11 64 	%line{74} %argrw{"r"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:63
#         return ((1-nedge)*floor(t) + max(0,t-floor(t)-nedge));
	sub		$tmp33 $const9 ___296_nedge 	%line{63} %argrw{"wrr"}
	floor		$tmp34 ___296_x0 	%argrw{"wr"}
	mul		$tmp35 $tmp33 $tmp34 	%argrw{"wrr"}
	floor		$tmp37 ___296_x0 	%argrw{"wr"}
	sub		$tmp38 ___296_x0 $tmp37 	%argrw{"wrr"}
	sub		$tmp39 $tmp38 ___296_nedge 	%argrw{"wrr"}
	max		$tmp36 $const12 $tmp39 	%argrw{"wrr"}
	add		$tmp32 $tmp35 $tmp36 	%argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:74
#     	result = (integral(x1) - integral(x0)) / w;
	sub		$tmp40 $tmp24 $tmp32 	%line{74} %argrw{"wrr"}
	div		___296_result $tmp40 ___296_w 	%argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:81
# 		float extinct = smoothstep( 0.4, 0.5, w );
	smoothstep	___299_extinct $const13 $const8 ___296_w 	%line{81} %argrw{"wrrr"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:82
# 		result = result + extinct * (1 - nedge - result);
	sub		$tmp41 $const9 ___296_nedge 	%line{82} %argrw{"wrr"}
	sub		$tmp42 $tmp41 ___296_result 	%argrw{"wrr"}
	mul		$tmp43 ___299_extinct $tmp42 	%argrw{"wrr"}
	add		___296_result ___296_result $tmp43 	%argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:85
# 	return result;
	assign		$tmp17 ___296_result 	%line{85} %argrw{"wr"}
	return
# D:\\xrt.git\\src\\osl\\shaders\\maya_checker.osl:49
# 			(filteredpulsetrain(0.5, 1, tt, dtt) - 0.5);
	sub		$tmp44 $tmp17 $const8 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\maya_checker.osl"} %line{49} %argrw{"wrr"}
	mul		$tmp45 $const7 $tmp44 	%argrw{"wrr"}
# D:\\xrt.git\\src\\osl\\shaders\\maya_checker.osl:50
# 
	functioncall	$const10 117 	%line{50} %argrw{"r"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:56
# #define UNDEFINED_UV -10000000
	div		___296_w ___314_dtt $const9 	%filename{"D:/xrt.git\\src\\osl\\shaders\\utils.h"} %line{56} %argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:57
# #endif
	div		$tmp47 tt $const9 	%line{57} %argrw{"wrr"}
	div		$tmp48 ___296_w $const7 	%argrw{"wrr"}
	sub		___296_x0 $tmp47 $tmp48 	%argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:58
# 
	add		___296_x1 ___296_x0 ___296_w 	%line{58} %argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:59
# #define ISUVDEFINED(U, V) ( abs(U) < 100000 && abs(V) < 100000 )
	div		___296_nedge $const8 $const9 	%line{59} %argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:67
# 	return
	eq		$tmp49 ___296_x0 ___296_x1 	%line{67} %argrw{"wrr"}
	if		$tmp49 90 115 	%argrw{"r"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:70
# 		0.11 * i_color[2];
	floor		$tmp50 ___296_x0 	%line{70} %argrw{"wr"}
	sub		$tmp51 ___296_x0 $tmp50 	%argrw{"wrr"}
	lt		$tmp52 $tmp51 ___296_nedge 	%argrw{"wrr"}
	if		$tmp52 89 90 	%argrw{"r"}
	assign		___296_result $const1 	%argrw{"wr"}
	assign		___296_result $const2 	%argrw{"wr"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:74
# float CIEluminance(color c)
	functioncall	$const11 99 	%line{74} %argrw{"r"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:63
#         return ((1-nedge)*floor(t) + max(0,t-floor(t)-nedge));
	sub		$tmp54 $const9 ___296_nedge 	%line{63} %argrw{"wrr"}
	floor		$tmp55 ___296_x1 	%argrw{"wr"}
	mul		$tmp56 $tmp54 $tmp55 	%argrw{"wrr"}
	floor		$tmp58 ___296_x1 	%argrw{"wr"}
	sub		$tmp59 ___296_x1 $tmp58 	%argrw{"wrr"}
	sub		$tmp60 $tmp59 ___296_nedge 	%argrw{"wrr"}
	max		$tmp57 $const12 $tmp60 	%argrw{"wrr"}
	add		$tmp53 $tmp56 $tmp57 	%argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:74
#     	result = (integral(x1) - integral(x0)) / w;
	functioncall	$const11 108 	%line{74} %argrw{"r"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:63
#         return ((1-nedge)*floor(t) + max(0,t-floor(t)-nedge));
	sub		$tmp62 $const9 ___296_nedge 	%line{63} %argrw{"wrr"}
	floor		$tmp63 ___296_x0 	%argrw{"wr"}
	mul		$tmp64 $tmp62 $tmp63 	%argrw{"wrr"}
	floor		$tmp66 ___296_x0 	%argrw{"wr"}
	sub		$tmp67 ___296_x0 $tmp66 	%argrw{"wrr"}
	sub		$tmp68 $tmp67 ___296_nedge 	%argrw{"wrr"}
	max		$tmp65 $const12 $tmp68 	%argrw{"wrr"}
	add		$tmp61 $tmp64 $tmp65 	%argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:74
#     	result = (integral(x1) - integral(x0)) / w;
	sub		$tmp69 $tmp53 $tmp61 	%line{74} %argrw{"wrr"}
	div		___296_result $tmp69 ___296_w 	%argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:81
# 		float extinct = smoothstep( 0.4, 0.5, w );
	smoothstep	___299_extinct $const13 $const8 ___296_w 	%line{81} %argrw{"wrrr"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:82
# 		result = result + extinct * (1 - nedge - result);
	sub		$tmp70 $const9 ___296_nedge 	%line{82} %argrw{"wrr"}
	sub		$tmp71 $tmp70 ___296_result 	%argrw{"wrr"}
	mul		$tmp72 ___299_extinct $tmp71 	%argrw{"wrr"}
	add		___296_result ___296_result $tmp72 	%argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:85
# 	return result;
	assign		$tmp46 ___296_result 	%line{85} %argrw{"wr"}
	return
# D:\\xrt.git\\src\\osl\\shaders\\maya_checker.osl:50
# 
	sub		$tmp73 $tmp46 $const8 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\maya_checker.osl"} %line{50} %argrw{"wrr"}
	mul		$tmp74 $tmp45 $tmp73 	%argrw{"wrr"}
	sub		___314_f $const8 $tmp74 	%argrw{"wrr"}
# D:\\xrt.git\\src\\osl\\shaders\\maya_checker.osl:53
# 
	sub		$tmp75 ___314_f $const8 	%line{53} %argrw{"wrr"}
	mul		$tmp76 $tmp75 contrast 	%argrw{"wrr"}
	add		___314_f $const8 $tmp76 	%argrw{"wrr"}
# D:\\xrt.git\\src\\osl\\shaders\\maya_checker.osl:56
# 		outColor = color1 + (color2 - color1) * f;
	sub		outAlpha $const9 ___314_f 	%line{56} %argrw{"wrr"}
# D:\\xrt.git\\src\\osl\\shaders\\maya_checker.osl:57
# 		
	sub		$tmp77 color2 color1 	%line{57} %argrw{"wrr"}
	mul		$tmp78 $tmp77 ___314_f 	%argrw{"wrr"}
	add		outColor color1 $tmp78 	%argrw{"wrr"}
# D:\\xrt.git\\src\\osl\\shaders\\maya_checker.osl:66
# 	}
	functioncall	$const14 147 	%line{66} %argrw{"r"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:107
# 	return abs (i_color);
	neq		$tmp79 invert $const12 	%filename{"D:/xrt.git\\src\\osl\\shaders\\utils.h"} %line{107} %argrw{"wrr"}
	if		$tmp79 132 132 	%argrw{"r"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:109
# 
	sub		outColor $const9 outColor 	%line{109} %argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:110
# /* Taken from ARMAN */
	sub		outAlpha $const9 outAlpha 	%line{110} %argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:113
#     float x0 = x - dx/2;
	neq		$tmp80 alphaIsLuminance $const12 	%line{113} %argrw{"wrr"}
	if		$tmp80 143 143 	%argrw{"r"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:115
#     return max (0, (min(x1,edge1)-max(x0,edge0)) / dx);
	functioncall	$const15 143 	%line{115} %argrw{"r"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:18
# 		0.3 * i_color[0] + 
	compref		$tmp81 outColor $const1 	%line{18} %argrw{"wrr"}
	mul		$tmp82 $const16 $tmp81 	%argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:19
# 		0.59 * i_color[1] + 
	compref		$tmp83 outColor $const2 	%line{19} %argrw{"wrr"}
	mul		$tmp84 $const17 $tmp83 	%argrw{"wrr"}
	add		$tmp85 $tmp82 $tmp84 	%argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:20
# 		0.11 * i_color[2];
	compref		$tmp86 outColor $const6 	%line{20} %argrw{"wrr"}
	mul		$tmp87 $const18 $tmp86 	%argrw{"wrr"}
	add		outAlpha $tmp85 $tmp87 	%argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:118
# 	io_outColor *= i_colorGain;
	mul		outColor outColor colorGain 	%line{118} %argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:119
# 	io_outColor += i_colorOffset;
	add		outColor outColor colorOffset 	%line{119} %argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:121
# 	io_outAlpha *= i_alphaGain;
	mul		outAlpha outAlpha alphaGain 	%line{121} %argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:122
# 	io_outAlpha += i_alphaOffset;
	add		outAlpha outAlpha alphaOffset 	%line{122} %argrw{"wrr"}
# D:\\xrt.git\\src\\osl\\shaders\\maya_checker.osl:70
# 		outAlpha = luminance( defaultColor );
	assign		outColor defaultColor 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\maya_checker.osl"} %line{70} %argrw{"wr"}
# D:\\xrt.git\\src\\osl\\shaders\\maya_checker.osl:71
# 	}
	functioncall	$const15 157 	%line{71} %argrw{"r"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:18
# 		0.3 * i_color[0] + 
	compref		$tmp88 defaultColor $const1 	%filename{"D:/xrt.git\\src\\osl\\shaders\\utils.h"} %line{18} %argrw{"wrr"}
	mul		$tmp89 $const16 $tmp88 	%argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:19
# 		0.59 * i_color[1] + 
	compref		$tmp90 defaultColor $const2 	%line{19} %argrw{"wrr"}
	mul		$tmp91 $const17 $tmp90 	%argrw{"wrr"}
	add		$tmp92 $tmp89 $tmp91 	%argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\utils.h:20
# 		0.11 * i_color[2];
	compref		$tmp93 defaultColor $const6 	%line{20} %argrw{"wrr"}
	mul		$tmp94 $const18 $tmp93 	%argrw{"wrr"}
	add		outAlpha $tmp92 $tmp94 	%argrw{"wrr"}
	end
