OpenShadingLanguage 1.01
# Compiled by oslc 1.6.2
surface stippled
param	float	Ks	0.30000001		%read{41,93} %write{2147483647,-1}
param	float	Kd	0.80000001		%read{38,90} %write{2147483647,-1}
param	float	Ka	0.1		%read{20,72} %write{2147483647,-1}
param	float	roughness	0.30000001		%read{57,109} %write{2147483647,-1}
param	float	grainsize	0.0099999998		%read{13,118} %write{2147483647,-1}
param	float	stippling	0.2		%read{16,16} %write{2147483647,-1}
param	color	specularcolor	1 1 1		%read{41,93} %write{2147483647,-1}
global	point	P	%read{12,98} %write{2147483647,-1} %derivs
global	vector	I	%read{3,9} %write{2147483647,-1}
global	normal	N	%read{0,0} %write{2147483647,-1}
global	normal	Ng	%read{3,3} %write{2147483647,-1}
global	color	C	%read{40,92} %write{70,120}
global	color	opacity	%read{65,117} %write{2147483647,-1}
global	vector	L	%read{31,103} %write{2147483647,-1}
global	color	Cl	%read{29,102} %write{2147483647,-1}
local	color	___278_C	%read{23,89} %write{22,88}
local	float	___279___nondiffuse	%read{23,88} %write{23,88}
local	vector	___280_H	%read{44,113} %write{44,113}
local	color	___281_C	%read{44,114} %write{43,113}
local	float	___282___nonspecular	%read{44,113} %write{44,113}
local	normal	Nf	%read{17,107} %write{6,7}
local	normal	Nfake	%read{24,55} %write{18,18}
local	normal	Ndiddle	%read{17,17} %write{16,16}
local	vector	V	%read{53,105} %write{10,10}
local	point	PP	%read{13,66} %write{12,12} %derivs
local	float	pixelsize	%read{68,118} %write{67,67}
local	color	Cstippled	%read{70,120} %write{65,65}
local	color	Cflat	%read{120,120} %write{117,117}
temp	normal	$tmp1	%read{6,7} %write{0,0}
const	string	$const1	"faceforward"		%read{1,2} %write{2147483647,-1}
temp	float	$tmp2	%read{4,4} %write{3,3}
const	int	$const2	0		%read{4,99} %write{2147483647,-1}
temp	int	$tmp3	%read{5,5} %write{4,4}
temp	vector	$tmp4	%read{10,10} %write{9,9}
const	string	$const3	"shader"		%read{12,12} %write{2147483647,-1}
const	string	$const4	"transform"		%read{11,11} %write{2147483647,-1}
const	string	$const5	"common"		%read{12,12} %write{2147483647,-1}
temp	vector	$tmp5	%read{15,15} %write{14,14}
temp	point	$tmp6	%read{14,14} %write{13,13}
const	float	$const6	0.5		%read{15,15} %write{2147483647,-1}
temp	vector	$tmp7	%read{16,16} %write{15,15}
temp	normal	$tmp8	%read{18,18} %write{17,17}
temp	color	$tmp9	%read{20,20} %write{19,19}
temp	color	$tmp10	%read{23,39} %write{20,36}
temp	color	$tmp11	%read{38,38} %write{37,37}
const	string	$const7	"diffuse"		%read{21,73} %write{2147483647,-1}
const	float	$const8	1.5707964		%read{24,98} %write{2147483647,-1}
temp	int	$tmp12	%read{23,36} %write{23,36}
temp	int	$tmp13	%read{2147483647,-1} %write{27,27}
const	string	$const9	"light"		%read{27,100} %write{2147483647,-1}
const	string	$const10	"__nondiffuse"		%read{27,79} %write{2147483647,-1}
temp	float	$tmp14	%read{29,29} %write{28,28}
const	float	$const12	1		%read{28,119} %write{2147483647,-1}
temp	color	$tmp15	%read{35,35} %write{29,29}
temp	color	$tmp16	%read{35,35} %write{34,34}
const	float	$const13	0		%read{30,119} %write{2147483647,-1}
temp	color	$tmp17	%read{34,34} %write{30,30}
temp	float	$tmp18	%read{33,33} %write{32,32}
temp	vector	$tmp19	%read{32,32} %write{31,31}
temp	color	$tmp20	%read{34,34} %write{33,33}
temp	color	$tmp21	%read{23,36} %write{23,36}
temp	color	$tmp22	%read{39,39} %write{38,38}
temp	color	$tmp23	%read{40,40} %write{39,39}
temp	color	$tmp24	%read{44,64} %write{40,61}
temp	color	$tmp25	%read{44,63} %write{41,61}
temp	color	$tmp26	%read{63,63} %write{62,62}
const	string	$const14	"specular"		%read{42,94} %write{2147483647,-1}
temp	int	$tmp27	%read{44,61} %write{44,61}
temp	int	$tmp28	%read{2147483647,-1} %write{48,48}
const	string	$const15	"__nonspecular"		%read{48,100} %write{2147483647,-1}
temp	float	$tmp29	%read{50,50} %write{49,49}
temp	color	$tmp30	%read{60,60} %write{50,50}
temp	color	$tmp31	%read{60,60} %write{59,59}
temp	vector	$tmp32	%read{53,53} %write{51,51}
const	string	$const16	"specularbrdf"		%read{52,104} %write{2147483647,-1}
temp	vector	$tmp33	%read{54,54} %write{53,53}
temp	float	$tmp34	%read{59,59} %write{58,58}
temp	float	$tmp35	%read{58,58} %write{56,56}
temp	float	$tmp36	%read{56,56} %write{55,55}
temp	float	$tmp37	%read{58,58} %write{57,57}
const	float	$const18	8		%read{57,109} %write{2147483647,-1}
temp	color	$tmp38	%read{44,61} %write{44,61}
temp	color	$tmp39	%read{64,64} %write{63,63}
temp	color	$tmp40	%read{65,65} %write{64,64}
temp	float	$tmp41	%read{67,67} %write{66,66}
temp	int	$tmp42	%read{69,69} %write{68,68}
temp	color	$tmp43	%read{72,72} %write{71,71}
temp	color	$tmp44	%read{75,91} %write{72,88}
temp	color	$tmp45	%read{90,90} %write{89,89}
temp	int	$tmp46	%read{75,88} %write{75,88}
temp	int	$tmp47	%read{2147483647,-1} %write{79,79}
temp	float	$tmp48	%read{81,81} %write{80,80}
temp	color	$tmp49	%read{87,87} %write{81,81}
temp	color	$tmp50	%read{87,87} %write{86,86}
temp	color	$tmp51	%read{86,86} %write{82,82}
temp	float	$tmp52	%read{85,85} %write{84,84}
temp	vector	$tmp53	%read{84,84} %write{83,83}
temp	color	$tmp54	%read{86,86} %write{85,85}
temp	color	$tmp55	%read{75,88} %write{75,88}
temp	color	$tmp56	%read{91,91} %write{90,90}
temp	color	$tmp57	%read{92,92} %write{91,91}
temp	color	$tmp58	%read{96,116} %write{92,113}
temp	color	$tmp59	%read{96,115} %write{93,113}
temp	color	$tmp60	%read{115,115} %write{114,114}
temp	int	$tmp61	%read{96,113} %write{96,113}
temp	int	$tmp62	%read{2147483647,-1} %write{100,100}
temp	float	$tmp63	%read{102,102} %write{101,101}
temp	color	$tmp64	%read{112,112} %write{102,102}
temp	color	$tmp65	%read{112,112} %write{111,111}
temp	vector	$tmp66	%read{105,105} %write{103,103}
temp	vector	$tmp67	%read{106,106} %write{105,105}
temp	float	$tmp68	%read{111,111} %write{110,110}
temp	float	$tmp69	%read{110,110} %write{108,108}
temp	float	$tmp70	%read{108,108} %write{107,107}
temp	float	$tmp71	%read{110,110} %write{109,109}
temp	color	$tmp72	%read{96,113} %write{96,113}
temp	color	$tmp73	%read{116,116} %write{115,115}
temp	color	$tmp74	%read{117,117} %write{116,116}
temp	float	$tmp75	%read{120,120} %write{119,119}
temp	float	$tmp76	%read{119,119} %write{118,118}
code ___main___
# D:\\xrt.git\\src\\osl\\shaders\\stippled.osl:22
#     V = -normalize(I) ;
	normalize	$tmp1 N 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\stippled.osl"} %line{22} %argrw{"wr"}
	functioncall	$const1 9 	%argrw{"r"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:196
# 
	functioncall	$const1 9 	%filename{"D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h"} %line{196} %argrw{"r"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:192
#     return (dot(I,Nref) > 0) ? -N : N;
	dot		$tmp2 I Ng 	%line{192} %argrw{"wrr"}
	gt		$tmp3 $tmp2 $const2 	%argrw{"wrr"}
	if		$tmp3 7 8 	%argrw{"r"}
	neg		Nf $tmp1 	%argrw{"wr"}
	assign		Nf $tmp1 	%argrw{"wr"}
	return
# D:\\xrt.git\\src\\osl\\shaders\\stippled.osl:23
# 
	normalize	$tmp4 I 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\stippled.osl"} %line{23} %argrw{"wr"}
	neg		V $tmp4 	%argrw{"wr"}
# D:\\xrt.git\\src\\osl\\shaders\\stippled.osl:25
#     /* get a vector pointing in some random direction and add it to normal */
	functioncall	$const4 13 	%line{25} %argrw{"r"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:249
#         T = refract(I, N, eta);
	transform	PP $const5 $const3 P 	%filename{"D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h"} %line{249} %argrw{"wrrr"}
# D:\\xrt.git\\src\\osl\\shaders\\stippled.osl:27
#     Nfake =  normalize(Nf + Ndiddle);
	div		$tmp6 PP grainsize 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\stippled.osl"} %line{27} %argrw{"wrr"}
	noise		$tmp5 $tmp6 	%argrw{"wr"}
	sub		$tmp7 $tmp5 $const6 	%argrw{"wrr"}
	mul		Ndiddle stippling $tmp7 	%argrw{"wrr"}
# D:\\xrt.git\\src\\osl\\shaders\\stippled.osl:28
#     Cstippled = opacity * (C * (Ka*ambient() + Kd*diffuse(Nfake)) +
	add		$tmp8 Nf Ndiddle 	%line{28} %argrw{"wrr"}
	normalize	Nfake $tmp8 	%argrw{"wr"}
# D:\\xrt.git\\src\\osl\\shaders\\stippled.osl:29
# 	    specularcolor * Ks * specular(Nfake,V,roughness) );
	ambient		$tmp9 	%line{29} %argrw{"w"}
	mul		$tmp10 Ka $tmp9 	%argrw{"wrr"}
	functioncall	$const7 38 	%argrw{"r"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:501
# int strlen (string s) BUILTIN;
	assign		___278_C $const2 	%filename{"D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h"} %line{501} %argrw{"wr"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:503
# int endswith (string s, string suffix) BUILTIN;
	for		$tmp12 25 26 37 37 	%line{503} %argrw{"r"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:507
# int stoi (string str) BUILTIN;
	lights_begin	P Nfake $const8 	%line{507} %argrw{"rrr"}
	lights		$tmp12 P Nfake $const8 	%argrw{"wrrr"} %argderivs{1}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:504
# 		float __nondiffuse = 0;
	assign		___279___nondiffuse $const2 	%line{504} %argrw{"wr"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:505
# 		getmessage ("light", "__nondiffuse", __nondiffuse);
	getmessage	$tmp13 $const9 $const10 ___279___nondiffuse 	%line{505} %argrw{"wrrw"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:506
# 		C += Cl * (1-__nondiffuse) * max (0, dot (N, normalize (L)));
	sub		$tmp14 $const12 ___279___nondiffuse 	%line{506} %argrw{"wrr"}
	mul		$tmp15 Cl $tmp14 	%argrw{"wrr"}
	assign		$tmp17 $const13 	%argrw{"wr"}
	normalize	$tmp19 L 	%argrw{"wr"}
	dot		$tmp18 Nfake $tmp19 	%argrw{"wrr"}
	assign		$tmp20 $tmp18 	%argrw{"wr"}
	max		$tmp16 $tmp17 $tmp20 	%argrw{"wrr"}
	mul		$tmp21 $tmp15 $tmp16 	%argrw{"wrr"}
	add		___278_C ___278_C $tmp21 	%argrw{"wrr"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:508
# 	return C;
	assign		$tmp11 ___278_C 	%line{508} %argrw{"wr"}
# D:\\xrt.git\\src\\osl\\shaders\\stippled.osl:29
# 	    specularcolor * Ks * specular(Nfake,V,roughness) );
	mul		$tmp22 Kd $tmp11 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\stippled.osl"} %line{29} %argrw{"wrr"}
	add		$tmp23 $tmp10 $tmp22 	%argrw{"wrr"}
	mul		$tmp24 C $tmp23 	%argrw{"wrr"}
# D:\\xrt.git\\src\\osl\\shaders\\stippled.osl:30
# 
	mul		$tmp25 specularcolor Ks 	%line{30} %argrw{"wrr"}
	functioncall	$const14 63 	%argrw{"r"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:527
# 
	assign		___281_C $const2 	%filename{"D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h"} %line{527} %argrw{"wr"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:529
# color ambient() BUILTIN;
	for		$tmp27 46 47 62 62 	%line{529} %argrw{"r"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:533
# 	lights (P, N, M_PI_2) {
	lights_begin	P Nfake $const8 	%line{533} %argrw{"rrr"}
	lights		$tmp27 P Nfake $const8 	%argrw{"wrrr"} %argderivs{1}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:530
# 		float __nonspecular = 0;
	assign		___282___nonspecular $const2 	%line{530} %argrw{"wr"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:531
# 		getmessage ("light", "__nonspecular", __nonspecular);
	getmessage	$tmp28 $const9 $const15 ___282___nonspecular 	%line{531} %argrw{"wrrw"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:532
# 		C += Cl * (1-__nonspecular) * specularbrdf (normalize (L), N, V, roughness);
	sub		$tmp29 $const12 ___282___nonspecular 	%line{532} %argrw{"wrr"}
	mul		$tmp30 Cl $tmp29 	%argrw{"wrr"}
	normalize	$tmp32 L 	%argrw{"wr"}
	functioncall	$const16 60 	%argrw{"r"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:511
# 	vector H = normalize( L + V );
	add		$tmp33 $tmp32 V 	%line{511} %argrw{"wrr"}
	normalize	___280_H $tmp33 	%argrw{"wr"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:512
# 	return pow (max (0, dot (N, H)), 8 / roughness);
	dot		$tmp36 Nfake ___280_H 	%line{512} %argrw{"wrr"}
	max		$tmp35 $const13 $tmp36 	%argrw{"wrr"}
	div		$tmp37 $const18 roughness 	%argrw{"wrr"}
	pow		$tmp34 $tmp35 $tmp37 	%argrw{"wrr"}
	assign		$tmp31 $tmp34 	%argrw{"wr"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:532
# 		C += Cl * (1-__nonspecular) * specularbrdf (normalize (L), N, V, roughness);
	mul		$tmp38 $tmp30 $tmp31 	%line{532} %argrw{"wrr"}
	add		___281_C ___281_C $tmp38 	%argrw{"wrr"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:534
# 	return C;
	assign		$tmp26 ___281_C 	%line{534} %argrw{"wr"}
# D:\\xrt.git\\src\\osl\\shaders\\stippled.osl:30
# 
	mul		$tmp39 $tmp25 $tmp26 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\stippled.osl"} %line{30} %argrw{"wrr"}
	add		$tmp40 $tmp24 $tmp39 	%argrw{"wrr"}
	mul		Cstippled opacity $tmp40 	%argrw{"wrr"}
# D:\\xrt.git\\src\\osl\\shaders\\stippled.osl:34
#     if (grainsize >= pixelsize) {
	area		$tmp41 PP 	%line{34} %argrw{"wr"} %argderivs{1}
	sqrt		pixelsize $tmp41 	%argrw{"wr"}
# D:\\xrt.git\\src\\osl\\shaders\\stippled.osl:35
# 	C = Cstippled;
	ge		$tmp42 grainsize pixelsize 	%line{35} %argrw{"wrr"}
	if		$tmp42 71 121 	%argrw{"r"}
# D:\\xrt.git\\src\\osl\\shaders\\stippled.osl:36
#     } else {
	assign		C Cstippled 	%line{36} %argrw{"wr"}
# D:\\xrt.git\\src\\osl\\shaders\\stippled.osl:39
# 		    specularcolor * Ks * specular(Nf,V,roughness) );
	ambient		$tmp43 	%line{39} %argrw{"w"}
	mul		$tmp44 Ka $tmp43 	%argrw{"wrr"}
	functioncall	$const7 90 	%argrw{"r"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:501
# void displace (string space, float amp) {
	assign		___278_C $const2 	%filename{"D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h"} %line{501} %argrw{"wr"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:503
# }
	for		$tmp46 77 78 89 89 	%line{503} %argrw{"r"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:507
# }
	lights_begin	P Nf $const8 	%line{507} %argrw{"rrr"}
	lights		$tmp46 P Nf $const8 	%argrw{"wrrr"} %argderivs{1}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:504
# 		float __nondiffuse = 0;
	assign		___279___nondiffuse $const2 	%line{504} %argrw{"wr"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:505
# 		getmessage ("light", "__nondiffuse", __nondiffuse);
	getmessage	$tmp47 $const9 $const10 ___279___nondiffuse 	%line{505} %argrw{"wrrw"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:506
# 		C += Cl * (1-__nondiffuse) * max (0, dot (N, normalize (L)));
	sub		$tmp48 $const12 ___279___nondiffuse 	%line{506} %argrw{"wrr"}
	mul		$tmp49 Cl $tmp48 	%argrw{"wrr"}
	assign		$tmp51 $const13 	%argrw{"wr"}
	normalize	$tmp53 L 	%argrw{"wr"}
	dot		$tmp52 Nf $tmp53 	%argrw{"wrr"}
	assign		$tmp54 $tmp52 	%argrw{"wr"}
	max		$tmp50 $tmp51 $tmp54 	%argrw{"wrr"}
	mul		$tmp55 $tmp49 $tmp50 	%argrw{"wrr"}
	add		___278_C ___278_C $tmp55 	%argrw{"wrr"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:508
# 	return C;
	assign		$tmp45 ___278_C 	%line{508} %argrw{"wr"}
# D:\\xrt.git\\src\\osl\\shaders\\stippled.osl:39
# 		    specularcolor * Ks * specular(Nf,V,roughness) );
	mul		$tmp56 Kd $tmp45 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\stippled.osl"} %line{39} %argrw{"wrr"}
	add		$tmp57 $tmp44 $tmp56 	%argrw{"wrr"}
	mul		$tmp58 C $tmp57 	%argrw{"wrr"}
# D:\\xrt.git\\src\\osl\\shaders\\stippled.osl:40
# 	    C = mix(Cflat,Cstippled,smoothstep(0,1,grainsize/pixelsize));
	mul		$tmp59 specularcolor Ks 	%line{40} %argrw{"wrr"}
	functioncall	$const14 115 	%argrw{"r"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:527
# string concat (string a, string b, string c, string d, string e) {
	assign		___281_C $const2 	%filename{"D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h"} %line{527} %argrw{"wr"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:529
# }
	for		$tmp61 98 99 114 114 	%line{529} %argrw{"r"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:533
# 
	lights_begin	P Nf $const8 	%line{533} %argrw{"rrr"}
	lights		$tmp61 P Nf $const8 	%argrw{"wrrr"} %argderivs{1}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:530
# 		float __nonspecular = 0;
	assign		___282___nonspecular $const2 	%line{530} %argrw{"wr"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:531
# 		getmessage ("light", "__nonspecular", __nonspecular);
	getmessage	$tmp62 $const9 $const15 ___282___nonspecular 	%line{531} %argrw{"wrrw"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:532
# 		C += Cl * (1-__nonspecular) * specularbrdf (normalize (L), N, V, roughness);
	sub		$tmp63 $const12 ___282___nonspecular 	%line{532} %argrw{"wrr"}
	mul		$tmp64 Cl $tmp63 	%argrw{"wrr"}
	normalize	$tmp66 L 	%argrw{"wr"}
	functioncall	$const16 112 	%argrw{"r"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:511
# 	vector H = normalize( L + V );
	add		$tmp67 $tmp66 V 	%line{511} %argrw{"wrr"}
	normalize	___280_H $tmp67 	%argrw{"wr"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:512
# 	return pow (max (0, dot (N, H)), 8 / roughness);
	dot		$tmp70 Nf ___280_H 	%line{512} %argrw{"wrr"}
	max		$tmp69 $const13 $tmp70 	%argrw{"wrr"}
	div		$tmp71 $const18 roughness 	%argrw{"wrr"}
	pow		$tmp68 $tmp69 $tmp71 	%argrw{"wrr"}
	assign		$tmp65 $tmp68 	%argrw{"wr"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:532
# 		C += Cl * (1-__nonspecular) * specularbrdf (normalize (L), N, V, roughness);
	mul		$tmp72 $tmp64 $tmp65 	%line{532} %argrw{"wrr"}
	add		___281_C ___281_C $tmp72 	%argrw{"wrr"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:534
# 	return C;
	assign		$tmp60 ___281_C 	%line{534} %argrw{"wr"}
# D:\\xrt.git\\src\\osl\\shaders\\stippled.osl:40
# 	    C = mix(Cflat,Cstippled,smoothstep(0,1,grainsize/pixelsize));
	mul		$tmp73 $tmp59 $tmp60 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\stippled.osl"} %line{40} %argrw{"wrr"}
	add		$tmp74 $tmp58 $tmp73 	%argrw{"wrr"}
	mul		Cflat opacity $tmp74 	%argrw{"wrr"}
# D:\\xrt.git\\src\\osl\\shaders\\stippled.osl:41
#     }
	div		$tmp76 grainsize pixelsize 	%line{41} %argrw{"wrr"}
	smoothstep	$tmp75 $const13 $const12 $tmp76 	%argrw{"wrrr"}
	mix		C Cflat Cstippled $tmp75 	%argrw{"wrrr"}
	end
