OpenShadingLanguage 1.01
# Compiled by oslc 1.6.2
light pointnofalloff%emit{1}
param	float	intensity	1		%read{3,3} %write{2147483647,-1}
param	color	lightcolor	1 1 1		%read{3,3} %write{2147483647,-1}
param	point	from	0 0 0		%read{1,1} %write{0,0} %initexpr
global	point	Ps	%read{4,5} %write{2147483647,-1} %derivs
global	vector	L	%read{4,4} %write{2147483647,-1} %derivs
global	color	Cl	%read{2147483647,-1} %write{6,6}
const	string	$const1	"shader"		%read{0,0} %write{2147483647,-1}
const	float	$const3	0		%read{0,0} %write{2147483647,-1}
temp	int	$tmp1	%read{2,2} %write{1,1}
temp	color	$tmp2	%read{6,6} %write{3,3}
temp	color	$tmp3	%read{6,6} %write{5,5}
temp	point	$tmp4	%read{5,5} %write{4,4} %derivs
code from
# D:\\xrt.git\\src\\osl\\shaders\\pointnofalloff.osl:6
# )
	point		from $const1 $const3 $const3 $const3 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\pointnofalloff.osl"} %line{6} %argrw{"wrrrr"}
code ___main___
# D:\\xrt.git\\src\\osl\\shaders\\pointnofalloff.osl:10
# }
	emit		$tmp1 from 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\pointnofalloff.osl"} %line{10} %argrw{"wr"}
# D:\\xrt.git\\src\\osl\\shaders\\pointnofalloff.osl:9
# 	Cl = intensity * lightcolor * transmission (Ps, Ps + L);
	if		$tmp1 7 7 	%line{9} %argrw{"r"}
# D:\\xrt.git\\src\\osl\\shaders\\pointnofalloff.osl:10
# }
	mul		$tmp2 intensity lightcolor 	%line{10} %argrw{"wrr"}
	add		$tmp4 Ps L 	%argrw{"wrr"}
	transmission	$tmp3 Ps $tmp4 	%argrw{"wrr"} %argderivs{1,2}
	mul		Cl $tmp2 $tmp3 	%argrw{"wrr"}
	end
