OpenShadingLanguage 1.01
# Compiled by oslc 1.6.2
surface show_st
param	float	s	0		%read{2,2} %write{0,0} %initexpr
param	float	t	0		%read{2,2} %write{1,1} %initexpr
global	float	u	%read{0,0} %write{2147483647,-1}
global	float	v	%read{1,1} %write{2147483647,-1}
global	color	C	%read{2147483647,-1} %write{2,2}
global	color	opacity	%read{2147483647,-1} %write{3,3}
const	float	$const2	0		%read{2,2} %write{2147483647,-1}
const	int	$const3	1		%read{3,3} %write{2147483647,-1}
code s
# D:\\xrt.git\\src\\osl\\shaders\\show_st.osl:8
# {
	assign		s u 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\show_st.osl"} %line{8} %argrw{"wr"}
code t
# D:\\xrt.git\\src\\osl\\shaders\\show_st.osl:8
# {
	assign		t v 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\show_st.osl"} %line{8} %argrw{"wr"}
code ___main___
# D:\\xrt.git\\src\\osl\\shaders\\show_st.osl:10
# 	opacity = 1;
	color		C s t $const2 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\show_st.osl"} %line{10} %argrw{"wrrr"}
# D:\\xrt.git\\src\\osl\\shaders\\show_st.osl:11
# }
	assign		opacity $const3 	%line{11} %argrw{"wr"}
	end
