OpenShadingLanguage 1.01
# Compiled by oslc 1.6.2
surface aff
param	color	ambientcolor	0.1 0.1 0.1		%read{75,75} %write{2147483647,-1}
param	color	specularcolor	0 0 0		%read{19,123} %write{2147483647,-1}
param	float	roughness	0.1		%read{119,119} %write{2147483647,-1}
param	float	transmitted	0		%read{5,69} %write{2147483647,-1}
param	float	index	1		%read{46,47} %write{2147483647,-1} %derivs
param	string	texturename	""		%read{70,72} %write{2147483647,-1}
param	float	s	0		%read{72,72} %write{0,0} %derivs %initexpr
param	float	t	0		%read{72,72} %write{1,1} %derivs %initexpr
global	point	P	%read{39,111} %write{2147483647,-1} %derivs
global	vector	I	%read{10,43} %write{2147483647,-1} %derivs
global	normal	N	%read{7,43} %write{2147483647,-1} %derivs
global	normal	Ng	%read{10,10} %write{2147483647,-1}
global	float	u	%read{0,0} %write{2147483647,-1} %derivs
global	float	v	%read{1,1} %write{2147483647,-1} %derivs
global	color	C	%read{93,93} %write{4,125}
global	color	opacity	%read{125,125} %write{6,6}
global	vector	L	%read{86,116} %write{2147483647,-1}
global	color	Cl	%read{84,115} %write{2147483647,-1}
local	float	___216_IdotN	%read{51,59} %write{49,49} %derivs
local	float	___216_k	%read{55,60} %write{54,54} %derivs
local	color	___278_C	%read{78,92} %write{77,91}
local	float	___279___nondiffuse	%read{78,91} %write{78,91}
local	color	___283_C	%read{109,122} %write{100,121}
local	vector	___283_R	%read{117,117} %write{108,108}
local	float	___284___nonspecular	%read{109,121} %write{109,121}
local	normal	___292_Nn	%read{35,111} %write{13,14} %derivs
local	normal	___292_In	%read{49,98} %write{16,16} %derivs
local	color	___292_reflected	%read{95,95} %write{17,40}
local	color	___292_refracted	%read{96,96} %write{18,69}
local	vector	___294_T	%read{65,68} %write{57,63} %derivs
local	color	___292_Ct	%read{97,97} %write{72,73}
temp	int	$tmp1	%read{3,3} %write{2,2}
const	string	$const1	"shadow"		%read{2,2} %write{2147483647,-1}
const	float	$const2	1		%read{4,114} %write{2147483647,-1}
const	int	$const3	1		%read{23,23} %write{2147483647,-1}
temp	float	$tmp2	%read{6,6} %write{5,5}
temp	normal	$tmp3	%read{13,14} %write{7,7} %derivs
const	string	$const4	"faceforward"		%read{8,9} %write{2147483647,-1}
temp	float	$tmp4	%read{11,11} %write{10,10}
const	int	$const5	0		%read{11,112} %write{2147483647,-1}
temp	int	$tmp5	%read{12,12} %write{11,11}
temp	float	$tmp6	%read{20,20} %write{19,19}
const	float	$const6	0.001		%read{20,41} %write{2147483647,-1}
temp	int	$tmp7	%read{21,21} %write{20,20}
temp	int	$tmp8	%read{22,27} %write{21,26}
temp	float	$tmp9	%read{24,24} %write{23,23}
temp	int	$tmp10	%read{25,25} %write{24,24}
temp	int	$tmp11	%read{26,26} %write{25,25}
temp	int	$tmp12	%read{28,33} %write{27,32}
const	int	$const7	2		%read{29,29} %write{2147483647,-1}
temp	float	$tmp13	%read{30,30} %write{29,29}
temp	int	$tmp14	%read{31,31} %write{30,30}
temp	int	$tmp15	%read{32,32} %write{31,31}
temp	color	$tmp16	%read{40,40} %write{39,39}
temp	vector	$tmp17	%read{39,39} %write{38,38} %derivs
const	string	$const8	"reflect"		%read{34,104} %write{2147483647,-1}
temp	float	$tmp18	%read{36,36} %write{35,35} %derivs
temp	float	$tmp19	%read{37,37} %write{36,36} %derivs
const	float	$const9	2		%read{36,106} %write{2147483647,-1}
temp	vector	$tmp20	%read{38,38} %write{37,37} %derivs
temp	int	$tmp21	%read{42,42} %write{41,41}
temp	float	$tmp22	%read{50,59} %write{46,47} %derivs
temp	float	$tmp23	%read{44,44} %write{43,43}
temp	int	$tmp24	%read{45,45} %write{44,44}
const	string	$const10	"refract"		%read{48,48} %write{2147483647,-1}
temp	float	$tmp25	%read{53,53} %write{50,50} %derivs
temp	float	$tmp26	%read{52,52} %write{51,51} %derivs
temp	float	$tmp27	%read{53,53} %write{52,52} %derivs
temp	float	$tmp28	%read{54,54} %write{53,53} %derivs
temp	int	$tmp29	%read{56,56} %write{55,55}
const	vector	$const11	0 0 0		%read{57,57} %write{2147483647,-1}
temp	vector	$tmp30	%read{63,63} %write{58,58} %derivs
temp	float	$tmp31	%read{61,61} %write{59,59} %derivs
temp	float	$tmp32	%read{61,61} %write{60,60} %derivs
temp	float	$tmp33	%read{62,62} %write{61,61} %derivs
temp	vector	$tmp34	%read{63,63} %write{62,62} %derivs
temp	float	$tmp35	%read{66,66} %write{65,65}
const	float	$const12	0		%read{66,118} %write{2147483647,-1}
temp	int	$tmp36	%read{67,67} %write{66,66}
temp	color	$tmp37	%read{69,69} %write{68,68}
const	string	$const13	""		%read{70,70} %write{2147483647,-1}
temp	int	$tmp38	%read{71,71} %write{70,70}
const	string	$const14	"wrap"		%read{72,72} %write{2147483647,-1}
const	string	$const15	"periodic"		%read{72,72} %write{2147483647,-1}
temp	color	$tmp39	%read{75,75} %write{74,74}
temp	color	$tmp40	%read{78,94} %write{75,91}
temp	color	$tmp41	%read{93,93} %write{92,92}
const	string	$const16	"diffuse"		%read{76,76} %write{2147483647,-1}
const	float	$const17	1.5707964		%read{79,111} %write{2147483647,-1}
temp	int	$tmp42	%read{78,91} %write{78,91}
temp	int	$tmp43	%read{2147483647,-1} %write{82,82}
const	string	$const18	"light"		%read{82,113} %write{2147483647,-1}
const	string	$const19	"__nondiffuse"		%read{82,82} %write{2147483647,-1}
temp	float	$tmp44	%read{84,84} %write{83,83}
temp	color	$tmp45	%read{90,90} %write{84,84}
temp	color	$tmp46	%read{90,90} %write{89,89}
temp	color	$tmp47	%read{89,89} %write{85,85}
temp	float	$tmp48	%read{88,88} %write{87,87}
temp	vector	$tmp49	%read{87,87} %write{86,86}
temp	color	$tmp50	%read{89,89} %write{88,88}
temp	color	$tmp51	%read{78,91} %write{78,91}
temp	color	$tmp52	%read{94,94} %write{93,93}
temp	color	$tmp53	%read{95,95} %write{94,94}
temp	color	$tmp54	%read{96,96} %write{95,95}
temp	color	$tmp55	%read{97,97} %write{96,96}
temp	color	$tmp56	%read{109,124} %write{97,121}
temp	color	$tmp57	%read{123,123} %write{122,122}
temp	normal	$tmp58	%read{101,101} %write{98,98}
const	string	$const20	"phong"		%read{99,99} %write{2147483647,-1}
temp	vector	$tmp59	%read{102,102} %write{101,101}
temp	vector	$tmp60	%read{105,108} %write{102,102}
temp	vector	$tmp61	%read{105,107} %write{103,103}
temp	float	$tmp62	%read{106,106} %write{105,105}
temp	float	$tmp63	%read{107,107} %write{106,106}
temp	vector	$tmp64	%read{108,108} %write{107,107}
temp	int	$tmp65	%read{109,121} %write{109,121}
temp	int	$tmp66	%read{2147483647,-1} %write{113,113}
const	string	$const21	"__nonspecular"		%read{113,113} %write{2147483647,-1}
temp	float	$tmp67	%read{115,115} %write{114,114}
temp	color	$tmp68	%read{120,120} %write{115,115}
temp	float	$tmp69	%read{120,120} %write{119,119}
temp	float	$tmp70	%read{119,119} %write{118,118}
temp	float	$tmp71	%read{118,118} %write{117,117}
temp	vector	$tmp72	%read{117,117} %write{116,116}
temp	color	$tmp73	%read{109,121} %write{109,121}
temp	color	$tmp74	%read{124,124} %write{123,123}
temp	color	$tmp75	%read{125,125} %write{124,124}
code s
# D:\\xrt.git\\src\\osl\\shaders\\aff.osl:9
# {
	assign		s u 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\aff.osl"} %line{9} %argrw{"wr"}
code t
# D:\\xrt.git\\src\\osl\\shaders\\aff.osl:9
# {
	assign		t v 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\aff.osl"} %line{9} %argrw{"wr"}
code ___main___
# D:\\xrt.git\\src\\osl\\shaders\\aff.osl:11
# 	{
	raytype		$tmp1 $const1 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\aff.osl"} %line{11} %argrw{"wr"}
	if		$tmp1 7 126 	%argrw{"r"}
# D:\\xrt.git\\src\\osl\\shaders\\aff.osl:13
# 		opacity = 1-transmitted;
	assign		C $const2 	%line{13} %argrw{"wr"}
# D:\\xrt.git\\src\\osl\\shaders\\aff.osl:14
# 	}
	sub		$tmp2 $const2 transmitted 	%line{14} %argrw{"wrr"}
	assign		opacity $tmp2 	%argrw{"wr"}
# D:\\xrt.git\\src\\osl\\shaders\\aff.osl:18
# 		normal In = normalize( I );
	normalize	$tmp3 N 	%line{18} %argrw{"wr"}
	functioncall	$const4 16 	%argrw{"r"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:196
# float distance (point a, point b) BUILTIN;
	functioncall	$const4 16 	%filename{"D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h"} %line{196} %argrw{"r"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:192
#     return (dot(I,Nref) > 0) ? -N : N;
	dot		$tmp4 I Ng 	%line{192} %argrw{"wrr"}
	gt		$tmp5 $tmp4 $const5 	%argrw{"wrr"}
	if		$tmp5 14 15 	%argrw{"r"}
	neg		___292_Nn $tmp3 	%argrw{"wr"}
	assign		___292_Nn $tmp3 	%argrw{"wr"}
	return
# D:\\xrt.git\\src\\osl\\shaders\\aff.osl:19
# 		color reflected = 0, refracted = 0;
	normalize	___292_In I 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\aff.osl"} %line{19} %argrw{"wr"}
# D:\\xrt.git\\src\\osl\\shaders\\aff.osl:20
# 
	assign		___292_reflected $const5 	%line{20} %argrw{"wr"}
	assign		___292_refracted $const5 	%argrw{"wr"}
# D:\\xrt.git\\src\\osl\\shaders\\aff.osl:22
# 		{
	compref		$tmp6 specularcolor $const5 	%line{22} %argrw{"wrr"}
	gt		$tmp7 $tmp6 $const6 	%argrw{"wrr"}
	neq		$tmp8 $tmp7 $const5 	%argrw{"wrr"}
	if		$tmp8 23 27 	%argrw{"r"}
	compref		$tmp9 specularcolor $const3 	%argrw{"wrr"}
	gt		$tmp10 $tmp9 $const6 	%argrw{"wrr"}
	neq		$tmp11 $tmp10 $const5 	%argrw{"wrr"}
	assign		$tmp8 $tmp11 	%argrw{"wr"}
	neq		$tmp12 $tmp8 $const5 	%argrw{"wrr"}
	if		$tmp12 29 33 	%argrw{"r"}
	compref		$tmp13 specularcolor $const7 	%argrw{"wrr"}
	gt		$tmp14 $tmp13 $const6 	%argrw{"wrr"}
	neq		$tmp15 $tmp14 $const5 	%argrw{"wrr"}
	assign		$tmp12 $tmp15 	%argrw{"wr"}
	if		$tmp12 41 41 	%argrw{"r"}
# D:\\xrt.git\\src\\osl\\shaders\\aff.osl:24
# 		}
	functioncall	$const8 39 	%line{24} %argrw{"r"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:198
# 
	dot		$tmp18 ___292_Nn I 	%filename{"D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h"} %line{198} %argrw{"wrr"}
	mul		$tmp19 $const9 $tmp18 	%argrw{"wrr"}
	mul		$tmp20 $tmp19 ___292_Nn 	%argrw{"wrr"}
	sub		$tmp17 I $tmp20 	%argrw{"wrr"}
# D:\\xrt.git\\src\\osl\\shaders\\aff.osl:24
# 		}
	trace		$tmp16 P $tmp17 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\aff.osl"} %line{24} %argrw{"wrr"} %argderivs{1,2}
	mul		___292_reflected specularcolor $tmp16 	%argrw{"wrr"}
# D:\\xrt.git\\src\\osl\\shaders\\aff.osl:26
# 		{
	gt		$tmp21 transmitted $const6 	%line{26} %argrw{"wrr"}
	if		$tmp21 70 70 	%argrw{"r"}
# D:\\xrt.git\\src\\osl\\shaders\\aff.osl:28
# 			if (length (T) != 0.0)
	dot		$tmp23 N I 	%line{28} %argrw{"wrr"}
	gt		$tmp24 $tmp23 $const5 	%argrw{"wrr"}
	if		$tmp24 47 48 	%argrw{"r"}
	assign		$tmp22 index 	%argrw{"wr"}
	div		$tmp22 $const2 index 	%argrw{"wrr"}
	functioncall	$const10 65 	%argrw{"r"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:200
# 
	dot		___216_IdotN ___292_In ___292_Nn 	%filename{"D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h"} %line{200} %argrw{"wrr"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:201
# // Vector functions
	mul		$tmp25 $tmp22 $tmp22 	%line{201} %argrw{"wrr"}
	mul		$tmp26 ___216_IdotN ___216_IdotN 	%argrw{"wrr"}
	sub		$tmp27 $const2 $tmp26 	%argrw{"wrr"}
	mul		$tmp28 $tmp25 $tmp27 	%argrw{"wrr"}
	sub		___216_k $const2 $tmp28 	%argrw{"wrr"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:202
# 
	lt		$tmp29 ___216_k $const5 	%line{202} %argrw{"wrr"}
	if		$tmp29 58 64 	%argrw{"r"}
	assign		___294_T $const11 	%argrw{"wr"}
	mul		$tmp30 $tmp22 ___292_In 	%argrw{"wrr"}
	mul		$tmp31 $tmp22 ___216_IdotN 	%argrw{"wrr"}
	sqrt		$tmp32 ___216_k 	%argrw{"wr"}
	add		$tmp33 $tmp31 $tmp32 	%argrw{"wrr"}
	mul		$tmp34 ___292_Nn $tmp33 	%argrw{"wrr"}
	sub		___294_T $tmp30 $tmp34 	%argrw{"wrr"}
	return
# D:\\xrt.git\\src\\osl\\shaders\\aff.osl:29
# 				refracted = transmitted * trace (P, T);
	length		$tmp35 ___294_T 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\aff.osl"} %line{29} %argrw{"wr"}
	neq		$tmp36 $tmp35 $const12 	%argrw{"wrr"}
	if		$tmp36 70 70 	%argrw{"r"}
# D:\\xrt.git\\src\\osl\\shaders\\aff.osl:30
# 		}
	trace		$tmp37 P ___294_T 	%line{30} %argrw{"wrr"} %argderivs{1,2}
	mul		___292_refracted transmitted $tmp37 	%argrw{"wrr"}
# D:\\xrt.git\\src\\osl\\shaders\\aff.osl:34
# 			Ct = texture (texturename, s, t, "wrap", "periodic");
	neq		$tmp38 texturename $const13 	%line{34} %argrw{"wrr"}
	if		$tmp38 73 74 	%argrw{"r"}
# D:\\xrt.git\\src\\osl\\shaders\\aff.osl:35
# 		else
	texture		___292_Ct texturename s t $const14 $const15 	%line{35} %argrw{"wrrrrr"} %argderivs{2,3}
# D:\\xrt.git\\src\\osl\\shaders\\aff.osl:37
# 
	assign		___292_Ct $const2 	%line{37} %argrw{"wr"}
# D:\\xrt.git\\src\\osl\\shaders\\aff.osl:39
# 			+ specularcolor * phong (Nn, -In, roughness));
	ambient		$tmp39 	%line{39} %argrw{"w"}
	mul		$tmp40 ambientcolor $tmp39 	%argrw{"wrr"}
	functioncall	$const16 93 	%argrw{"r"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:501
# void displace (string space, float amp) {
	assign		___278_C $const5 	%filename{"D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h"} %line{501} %argrw{"wr"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:503
# }
	for		$tmp42 80 81 92 92 	%line{503} %argrw{"r"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:507
# }
	lights_begin	P ___292_Nn $const17 	%line{507} %argrw{"rrr"}
	lights		$tmp42 P ___292_Nn $const17 	%argrw{"wrrr"} %argderivs{1}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:504
# 		float __nondiffuse = 0;
	assign		___279___nondiffuse $const5 	%line{504} %argrw{"wr"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:505
# 		getmessage ("light", "__nondiffuse", __nondiffuse);
	getmessage	$tmp43 $const18 $const19 ___279___nondiffuse 	%line{505} %argrw{"wrrw"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:506
# 		C += Cl * (1-__nondiffuse) * max (0, dot (N, normalize (L)));
	sub		$tmp44 $const2 ___279___nondiffuse 	%line{506} %argrw{"wrr"}
	mul		$tmp45 Cl $tmp44 	%argrw{"wrr"}
	assign		$tmp47 $const12 	%argrw{"wr"}
	normalize	$tmp49 L 	%argrw{"wr"}
	dot		$tmp48 ___292_Nn $tmp49 	%argrw{"wrr"}
	assign		$tmp50 $tmp48 	%argrw{"wr"}
	max		$tmp46 $tmp47 $tmp50 	%argrw{"wrr"}
	mul		$tmp51 $tmp45 $tmp46 	%argrw{"wrr"}
	add		___278_C ___278_C $tmp51 	%argrw{"wrr"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:508
# 	return C;
	assign		$tmp41 ___278_C 	%line{508} %argrw{"wr"}
# D:\\xrt.git\\src\\osl\\shaders\\aff.osl:39
# 			+ specularcolor * phong (Nn, -In, roughness));
	mul		$tmp52 C $tmp41 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\aff.osl"} %line{39} %argrw{"wrr"}
	add		$tmp53 $tmp40 $tmp52 	%argrw{"wrr"}
	add		$tmp54 $tmp53 ___292_reflected 	%argrw{"wrr"}
	add		$tmp55 $tmp54 ___292_refracted 	%argrw{"wrr"}
	mul		$tmp56 ___292_Ct $tmp55 	%argrw{"wrr"}
# D:\\xrt.git\\src\\osl\\shaders\\aff.osl:40
# 	}	
	neg		$tmp58 ___292_In 	%line{40} %argrw{"wr"}
	functioncall	$const20 123 	%argrw{"r"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:537
# 
	assign		___283_C $const5 	%filename{"D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h"} %line{537} %argrw{"wr"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:538
# // Lighting
	normalize	$tmp59 $tmp58 	%line{538} %argrw{"wr"}
	neg		$tmp60 $tmp59 	%argrw{"wr"}
	normalize	$tmp61 ___292_Nn 	%argrw{"wr"}
	functioncall	$const8 109 	%argrw{"r"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:198
# vector reflect (vector I, vector N) { return I - 2*dot(N,I)*N; }
	dot		$tmp62 $tmp61 $tmp60 	%line{198} %argrw{"wrr"}
	mul		$tmp63 $const9 $tmp62 	%argrw{"wrr"}
	mul		$tmp64 $tmp63 $tmp61 	%argrw{"wrr"}
	sub		___283_R $tmp60 $tmp64 	%argrw{"wrr"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:540
# 	lights (P, N, M_PI_2) {
	for		$tmp65 111 112 122 122 	%line{540} %argrw{"r"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:544
# 	}
	lights_begin	P ___292_Nn $const17 	%line{544} %argrw{"rrr"}
	lights		$tmp65 P ___292_Nn $const17 	%argrw{"wrrr"} %argderivs{1}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:541
# 		float __nonspecular = 0;
	assign		___284___nonspecular $const5 	%line{541} %argrw{"wr"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:542
# 		getmessage ("light", "__nonspecular", __nonspecular);
	getmessage	$tmp66 $const18 $const21 ___284___nonspecular 	%line{542} %argrw{"wrrw"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:543
# 		C += Cl * (1-__nonspecular) * pow (max (0.0, dot (R, normalize (L))), size);
	sub		$tmp67 $const2 ___284___nonspecular 	%line{543} %argrw{"wrr"}
	mul		$tmp68 Cl $tmp67 	%argrw{"wrr"}
	normalize	$tmp72 L 	%argrw{"wr"}
	dot		$tmp71 ___283_R $tmp72 	%argrw{"wrr"}
	max		$tmp70 $const12 $tmp71 	%argrw{"wrr"}
	pow		$tmp69 $tmp70 roughness 	%argrw{"wrr"}
	mul		$tmp73 $tmp68 $tmp69 	%argrw{"wrr"}
	add		___283_C ___283_C $tmp73 	%argrw{"wrr"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:545
# 	return C;
	assign		$tmp57 ___283_C 	%line{545} %argrw{"wr"}
# D:\\xrt.git\\src\\osl\\shaders\\aff.osl:40
# 	}	
	mul		$tmp74 specularcolor $tmp57 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\aff.osl"} %line{40} %argrw{"wrr"}
	add		$tmp75 $tmp56 $tmp74 	%argrw{"wrr"}
	mul		C opacity $tmp75 	%argrw{"wrr"}
	end
