OpenShadingLanguage 1.01
# Compiled by oslc 1.6.2
surface screen	%meta{string,description,"Strips forming a screen"} 
param	float	Ka	1		%meta{string,description,"Ambient scaling"} %meta{float,UImin,0} %meta{float,UIsoftmax,1}  %read{81,81} %write{2147483647,-1}
param	float	Kd	0.75		%meta{string,description,"Diffuse scaling"} %meta{float,UImin,0} %meta{float,UIsoftmax,1}  %read{99,99} %write{2147483647,-1}
param	float	Ks	0.40000001		%meta{string,description,"Specular scaling"} %meta{float,UImin,0} %meta{float,UIsoftmax,1}  %read{102,102} %write{2147483647,-1}
param	float	roughness	0.1		%meta{string,description,"Surface roughness (specular highlight size)"} %meta{float,UImin,0} %meta{float,UImax,1} %meta{string,UIenabler,"Ks"}  %read{118,118} %write{2147483647,-1}
param	color	specularcolor	1 1 1		%meta{string,description,"Specular highlight color"} %meta{string,UIenabler,"Ks"}  %read{102,102} %write{2147483647,-1}
param	float	sdensity	0.25		%meta{string,description,"s strip density"} %meta{float,UImin,0} %meta{float,UImax,1} %meta{string,UIgroupbegin,"strips"}  %read{6,6} %write{2147483647,-1}
param	float	tdensity	0.25		%meta{string,description,"t strip density"} %meta{float,UImin,0} %meta{float,UImax,1}  %read{35,35} %write{2147483647,-1}
param	float	sfreq	10		%meta{string,description,"s strip frequency"} %meta{float,UImin,0}  %read{2,2} %write{2147483647,-1} %derivs
param	float	tfreq	10		%meta{string,description,"t strip frequency"} %meta{float,UImin,0} %meta{string,UIgroupend,"strips"}  %read{3,3} %write{2147483647,-1} %derivs
param	float	s	0		%meta{string,description,"s texture coordinate (defaults to u)"}  %read{2,2} %write{0,0} %derivs %initexpr
param	float	t	0		%meta{string,description,"t texure coordinate (defaults to v)"}  %read{3,3} %write{1,1} %derivs %initexpr
global	point	P	%read{85,107} %write{2147483647,-1} %derivs
global	vector	I	%read{69,74} %write{2147483647,-1}
global	normal	N	%read{71,71} %write{2147483647,-1}
global	normal	Ng	%read{74,74} %write{2147483647,-1}
global	float	u	%read{0,0} %write{2147483647,-1} %derivs
global	float	v	%read{1,1} %write{2147483647,-1} %derivs
global	color	C	%read{101,126} %write{125,126}
global	color	opacity	%read{66,126} %write{66,66}
global	vector	L	%read{92,112} %write{2147483647,-1}
global	color	Cl	%read{90,111} %write{2147483647,-1}
local	color	___278_C	%read{84,98} %write{83,97}
local	float	___279___nondiffuse	%read{84,97} %write{84,97}
local	vector	___280_H	%read{105,122} %write{105,122}
local	color	___281_C	%read{105,123} %write{104,122}
local	float	___282___nonspecular	%read{105,122} %write{105,122}
local	float	___298_w	%read{10,62} %write{8,37}
local	float	___298_x0	%read{12,57} %write{11,40}
local	float	___298_x1	%read{16,48} %write{12,41}
local	float	___298_nedge	%read{15,58} %write{13,42}
local	float	ss	%read{4,9} %write{2,2} %derivs
local	float	tt	%read{5,38} %write{3,3} %derivs
local	float	swidth	%read{8,8} %write{4,4}
local	float	twidth	%read{37,37} %write{5,5}
local	float	d	%read{66,67} %write{65,65}
local	vector	___309_V	%read{114,114} %write{70,70}
local	normal	___309_Nf	%read{85,116} %write{77,78}
temp	float	$tmp1	%read{34,34} %write{33,33}
temp	float	$tmp2	%read{13,13} %write{6,6}
const	float	$const2	1		%read{6,110} %write{2147483647,-1}
const	string	$const3	"filteredpulsetrain"		%read{7,36} %write{2147483647,-1}
temp	float	$tmp3	%read{11,11} %write{9,9}
temp	float	$tmp4	%read{11,11} %write{10,10}
const	float	$const5	2		%read{10,39} %write{2147483647,-1}
temp	float	$tmp5	%read{32,32} %write{22,22}
const	string	$const6	"integral"		%read{14,52} %write{2147483647,-1}
temp	float	$tmp6	%read{17,17} %write{15,15}
temp	float	$tmp7	%read{17,17} %write{16,16}
temp	float	$tmp8	%read{22,22} %write{17,17}
temp	float	$tmp9	%read{22,22} %write{21,21}
const	int	$const7	0		%read{67,108} %write{2147483647,-1}
const	float	$const8	0		%read{21,117} %write{2147483647,-1}
temp	float	$tmp10	%read{19,19} %write{18,18}
temp	float	$tmp11	%read{20,20} %write{19,19}
temp	float	$tmp12	%read{21,21} %write{20,20}
temp	float	$tmp13	%read{32,32} %write{31,31}
temp	float	$tmp14	%read{26,26} %write{24,24}
temp	float	$tmp15	%read{26,26} %write{25,25}
temp	float	$tmp16	%read{31,31} %write{26,26}
temp	float	$tmp17	%read{31,31} %write{30,30}
temp	float	$tmp18	%read{28,28} %write{27,27}
temp	float	$tmp19	%read{29,29} %write{28,28}
temp	float	$tmp20	%read{30,30} %write{29,29}
temp	float	$tmp21	%read{33,33} %write{32,32}
temp	float	$tmp22	%read{64,64} %write{34,34}
temp	float	$tmp23	%read{63,63} %write{62,62}
temp	float	$tmp24	%read{42,42} %write{35,35}
temp	float	$tmp25	%read{40,40} %write{38,38}
temp	float	$tmp26	%read{40,40} %write{39,39}
temp	float	$tmp27	%read{61,61} %write{51,51}
temp	float	$tmp28	%read{46,46} %write{44,44}
temp	float	$tmp29	%read{46,46} %write{45,45}
temp	float	$tmp30	%read{51,51} %write{46,46}
temp	float	$tmp31	%read{51,51} %write{50,50}
temp	float	$tmp32	%read{48,48} %write{47,47}
temp	float	$tmp33	%read{49,49} %write{48,48}
temp	float	$tmp34	%read{50,50} %write{49,49}
temp	float	$tmp35	%read{61,61} %write{60,60}
temp	float	$tmp36	%read{55,55} %write{53,53}
temp	float	$tmp37	%read{55,55} %write{54,54}
temp	float	$tmp38	%read{60,60} %write{55,55}
temp	float	$tmp39	%read{60,60} %write{59,59}
temp	float	$tmp40	%read{57,57} %write{56,56}
temp	float	$tmp41	%read{58,58} %write{57,57}
temp	float	$tmp42	%read{59,59} %write{58,58}
temp	float	$tmp43	%read{62,62} %write{61,61}
temp	float	$tmp44	%read{64,64} %write{63,63}
temp	float	$tmp45	%read{65,65} %write{64,64}
temp	int	$tmp46	%read{68,68} %write{67,67}
temp	vector	$tmp47	%read{70,70} %write{69,69}
temp	normal	$tmp48	%read{77,78} %write{71,71}
const	string	$const9	"faceforward"		%read{72,73} %write{2147483647,-1}
temp	float	$tmp49	%read{75,75} %write{74,74}
temp	int	$tmp50	%read{76,76} %write{75,75}
temp	color	$tmp51	%read{81,81} %write{80,80}
temp	color	$tmp52	%read{84,100} %write{81,97}
temp	color	$tmp53	%read{99,99} %write{98,98}
const	string	$const10	"diffuse"		%read{82,82} %write{2147483647,-1}
const	float	$const11	1.5707964		%read{85,107} %write{2147483647,-1}
temp	int	$tmp54	%read{84,97} %write{84,97}
temp	int	$tmp55	%read{2147483647,-1} %write{88,88}
const	string	$const12	"light"		%read{88,109} %write{2147483647,-1}
const	string	$const13	"__nondiffuse"		%read{88,88} %write{2147483647,-1}
temp	float	$tmp56	%read{90,90} %write{89,89}
temp	color	$tmp57	%read{96,96} %write{90,90}
temp	color	$tmp58	%read{96,96} %write{95,95}
temp	color	$tmp59	%read{95,95} %write{91,91}
temp	float	$tmp60	%read{94,94} %write{93,93}
temp	vector	$tmp61	%read{93,93} %write{92,92}
temp	color	$tmp62	%read{95,95} %write{94,94}
temp	color	$tmp63	%read{84,97} %write{84,97}
temp	color	$tmp64	%read{100,100} %write{99,99}
temp	color	$tmp65	%read{101,101} %write{100,100}
temp	color	$tmp66	%read{105,125} %write{101,122}
temp	color	$tmp67	%read{105,124} %write{102,122}
temp	color	$tmp68	%read{124,124} %write{123,123}
const	string	$const14	"specular"		%read{103,103} %write{2147483647,-1}
temp	int	$tmp69	%read{105,122} %write{105,122}
temp	int	$tmp70	%read{2147483647,-1} %write{109,109}
const	string	$const15	"__nonspecular"		%read{109,109} %write{2147483647,-1}
temp	float	$tmp71	%read{111,111} %write{110,110}
temp	color	$tmp72	%read{121,121} %write{111,111}
temp	color	$tmp73	%read{121,121} %write{120,120}
temp	vector	$tmp74	%read{114,114} %write{112,112}
const	string	$const16	"specularbrdf"		%read{113,113} %write{2147483647,-1}
temp	vector	$tmp75	%read{115,115} %write{114,114}
temp	float	$tmp76	%read{120,120} %write{119,119}
temp	float	$tmp77	%read{119,119} %write{117,117}
temp	float	$tmp78	%read{117,117} %write{116,116}
temp	float	$tmp79	%read{119,119} %write{118,118}
const	float	$const18	8		%read{118,118} %write{2147483647,-1}
temp	color	$tmp80	%read{105,122} %write{105,122}
temp	color	$tmp81	%read{125,125} %write{124,124}
code s
# D:\\xrt.git\\src\\osl\\shaders\\screen.osl:87
#     float t = v
	assign		s u 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\screen.osl"} %line{87} %argrw{"wr"}
code t
# D:\\xrt.git\\src\\osl\\shaders\\screen.osl:89
#   )
	assign		t v 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\screen.osl"} %line{89} %argrw{"wr"}
code ___main___
# D:\\xrt.git\\src\\osl\\shaders\\screen.osl:92
#     float tt = tfreq * t;
	mul		ss sfreq s 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\screen.osl"} %line{92} %argrw{"wrr"}
# D:\\xrt.git\\src\\osl\\shaders\\screen.osl:93
#     float swidth = filterwidth(ss);
	mul		tt tfreq t 	%line{93} %argrw{"wrr"}
# D:\\xrt.git\\src\\osl\\shaders\\screen.osl:94
#     float twidth = filterwidth(tt);
	filterwidth	swidth ss 	%line{94} %argrw{"wr"} %argderivs{1}
# D:\\xrt.git\\src\\osl\\shaders\\screen.osl:95
#     float d = 1 - (1 - filteredpulsetrain (1-sdensity, 1, ss, swidth)) *
	filterwidth	twidth tt 	%line{95} %argrw{"wr"} %argderivs{1}
# D:\\xrt.git\\src\\osl\\shaders\\screen.osl:96
#                   (1 - filteredpulsetrain (1-tdensity, 1, tt, twidth));
	sub		$tmp2 $const2 sdensity 	%line{96} %argrw{"wrr"}
	functioncall	$const3 34 	%argrw{"r"}
# D:/xrt.git\\src\\osl\\shaders\\patterns.h:140
# // Compute the box filter of abs(t) from x-dx/2 to x+dx/2.
	div		___298_w swidth $const2 	%filename{"D:/xrt.git\\src\\osl\\shaders\\patterns.h"} %line{140} %argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\patterns.h:141
# // Hinges on the realization that the indefinite integral of abs(x) is 
	div		$tmp3 ss $const2 	%line{141} %argrw{"wrr"}
	div		$tmp4 ___298_w $const5 	%argrw{"wrr"}
	sub		___298_x0 $tmp3 $tmp4 	%argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\patterns.h:142
# // sign(x) * 1/2 x*x;
	add		___298_x1 ___298_x0 ___298_w 	%line{142} %argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\patterns.h:143
# //
	div		___298_nedge $tmp2 $const2 	%line{143} %argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\patterns.h:151
#     float x1 = x0 + dx;
	functioncall	$const6 23 	%line{151} %argrw{"r"}
# D:/xrt.git\\src\\osl\\shaders\\patterns.h:147
#         return ((1-nedge)*floor(t) + max(0,t-floor(t)-nedge));
	sub		$tmp6 $const2 ___298_nedge 	%line{147} %argrw{"wrr"}
	floor		$tmp7 ___298_x1 	%argrw{"wr"}
	mul		$tmp8 $tmp6 $tmp7 	%argrw{"wrr"}
	floor		$tmp10 ___298_x1 	%argrw{"wr"}
	sub		$tmp11 ___298_x1 $tmp10 	%argrw{"wrr"}
	sub		$tmp12 $tmp11 ___298_nedge 	%argrw{"wrr"}
	max		$tmp9 $const8 $tmp12 	%argrw{"wrr"}
	add		$tmp5 $tmp8 $tmp9 	%argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\patterns.h:151
#     return (integral(x1) - integral(x0)) / w;
	functioncall	$const6 32 	%line{151} %argrw{"r"}
# D:/xrt.git\\src\\osl\\shaders\\patterns.h:147
#         return ((1-nedge)*floor(t) + max(0,t-floor(t)-nedge));
	sub		$tmp14 $const2 ___298_nedge 	%line{147} %argrw{"wrr"}
	floor		$tmp15 ___298_x0 	%argrw{"wr"}
	mul		$tmp16 $tmp14 $tmp15 	%argrw{"wrr"}
	floor		$tmp18 ___298_x0 	%argrw{"wr"}
	sub		$tmp19 ___298_x0 $tmp18 	%argrw{"wrr"}
	sub		$tmp20 $tmp19 ___298_nedge 	%argrw{"wrr"}
	max		$tmp17 $const8 $tmp20 	%argrw{"wrr"}
	add		$tmp13 $tmp16 $tmp17 	%argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\patterns.h:151
#     return (integral(x1) - integral(x0)) / w;
	sub		$tmp21 $tmp5 $tmp13 	%line{151} %argrw{"wrr"}
	div		$tmp1 $tmp21 ___298_w 	%argrw{"wrr"}
# D:\\xrt.git\\src\\osl\\shaders\\screen.osl:96
#                   (1 - filteredpulsetrain (1-tdensity, 1, tt, twidth));
	sub		$tmp22 $const2 $tmp1 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\screen.osl"} %line{96} %argrw{"wrr"}
# D:\\xrt.git\\src\\osl\\shaders\\screen.osl:97
# 
	sub		$tmp24 $const2 tdensity 	%line{97} %argrw{"wrr"}
	functioncall	$const3 63 	%argrw{"r"}
# D:/xrt.git\\src\\osl\\shaders\\patterns.h:140
# // Antialiased abs().  
	div		___298_w twidth $const2 	%filename{"D:/xrt.git\\src\\osl\\shaders\\patterns.h"} %line{140} %argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\patterns.h:141
# // Compute the box filter of abs(t) from x-dx/2 to x+dx/2.
	div		$tmp25 tt $const2 	%line{141} %argrw{"wrr"}
	div		$tmp26 ___298_w $const5 	%argrw{"wrr"}
	sub		___298_x0 $tmp25 $tmp26 	%argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\patterns.h:142
# // Hinges on the realization that the indefinite integral of abs(x) is 
	add		___298_x1 ___298_x0 ___298_w 	%line{142} %argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\patterns.h:143
# // sign(x) * 1/2 x*x;
	div		___298_nedge $tmp24 $const2 	%line{143} %argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\patterns.h:151
#     float x0 = x - 0.5*dx;
	functioncall	$const6 52 	%line{151} %argrw{"r"}
# D:/xrt.git\\src\\osl\\shaders\\patterns.h:147
#         return ((1-nedge)*floor(t) + max(0,t-floor(t)-nedge));
	sub		$tmp28 $const2 ___298_nedge 	%line{147} %argrw{"wrr"}
	floor		$tmp29 ___298_x1 	%argrw{"wr"}
	mul		$tmp30 $tmp28 $tmp29 	%argrw{"wrr"}
	floor		$tmp32 ___298_x1 	%argrw{"wr"}
	sub		$tmp33 ___298_x1 $tmp32 	%argrw{"wrr"}
	sub		$tmp34 $tmp33 ___298_nedge 	%argrw{"wrr"}
	max		$tmp31 $const8 $tmp34 	%argrw{"wrr"}
	add		$tmp27 $tmp30 $tmp31 	%argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\patterns.h:151
#     return (integral(x1) - integral(x0)) / w;
	functioncall	$const6 61 	%line{151} %argrw{"r"}
# D:/xrt.git\\src\\osl\\shaders\\patterns.h:147
#         return ((1-nedge)*floor(t) + max(0,t-floor(t)-nedge));
	sub		$tmp36 $const2 ___298_nedge 	%line{147} %argrw{"wrr"}
	floor		$tmp37 ___298_x0 	%argrw{"wr"}
	mul		$tmp38 $tmp36 $tmp37 	%argrw{"wrr"}
	floor		$tmp40 ___298_x0 	%argrw{"wr"}
	sub		$tmp41 ___298_x0 $tmp40 	%argrw{"wrr"}
	sub		$tmp42 $tmp41 ___298_nedge 	%argrw{"wrr"}
	max		$tmp39 $const8 $tmp42 	%argrw{"wrr"}
	add		$tmp35 $tmp38 $tmp39 	%argrw{"wrr"}
# D:/xrt.git\\src\\osl\\shaders\\patterns.h:151
#     return (integral(x1) - integral(x0)) / w;
	sub		$tmp43 $tmp27 $tmp35 	%line{151} %argrw{"wrr"}
	div		$tmp23 $tmp43 ___298_w 	%argrw{"wrr"}
# D:\\xrt.git\\src\\osl\\shaders\\screen.osl:97
# 
	sub		$tmp44 $const2 $tmp23 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\screen.osl"} %line{97} %argrw{"wrr"}
	mul		$tmp45 $tmp22 $tmp44 	%argrw{"wrr"}
	sub		d $const2 $tmp45 	%argrw{"wrr"}
# D:\\xrt.git\\src\\osl\\shaders\\screen.osl:99
#     if (d > 0) {
	mul		opacity opacity d 	%line{99} %argrw{"wrr"}
# D:\\xrt.git\\src\\osl\\shaders\\screen.osl:100
#         vector V = -normalize (I);
	gt		$tmp46 d $const7 	%line{100} %argrw{"wrr"}
	if		$tmp46 126 126 	%argrw{"r"}
# D:\\xrt.git\\src\\osl\\shaders\\screen.osl:101
#         normal Nf = faceforward (normalize(N), I);
	normalize	$tmp47 I 	%line{101} %argrw{"wr"}
	neg		___309_V $tmp47 	%argrw{"wr"}
# D:\\xrt.git\\src\\osl\\shaders\\screen.osl:102
# 	C = C * (Ka*ambient() + Kd*diffuse(Nf)) +
	normalize	$tmp48 N 	%line{102} %argrw{"wr"}
	functioncall	$const9 80 	%argrw{"r"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:196
# PERCOMP1 (atan)
	functioncall	$const9 80 	%filename{"D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h"} %line{196} %argrw{"r"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:192
#     return (dot(I,Nref) > 0) ? -N : N;
	dot		$tmp49 I Ng 	%line{192} %argrw{"wrr"}
	gt		$tmp50 $tmp49 $const7 	%argrw{"wrr"}
	if		$tmp50 78 79 	%argrw{"r"}
	neg		___309_Nf $tmp48 	%argrw{"wr"}
	assign		___309_Nf $tmp48 	%argrw{"wr"}
	return
# D:\\xrt.git\\src\\osl\\shaders\\screen.osl:103
#             specularcolor * Ks*specular(Nf,V,roughness);
	ambient		$tmp51 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\screen.osl"} %line{103} %argrw{"w"}
	mul		$tmp52 Ka $tmp51 	%argrw{"wrr"}
	functioncall	$const10 99 	%argrw{"r"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:501
#                    dot (vector(1, -1.1082,  1.7051), (vector)x));
	assign		___278_C $const7 	%filename{"D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h"} %line{501} %argrw{"wr"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:503
#         r = color (dot (vector( 3.240479, -1.537150, -0.498535), (vector)x),
	for		$tmp54 86 87 98 98 	%line{503} %argrw{"r"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:507
#         error ("Unknown color space \"%s\"", to);
	lights_begin	P ___309_Nf $const11 	%line{507} %argrw{"rrr"}
	lights		$tmp54 P ___309_Nf $const11 	%argrw{"wrrr"} %argderivs{1}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:504
# 		float __nondiffuse = 0;
	assign		___279___nondiffuse $const7 	%line{504} %argrw{"wr"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:505
# 		getmessage ("light", "__nondiffuse", __nondiffuse);
	getmessage	$tmp55 $const12 $const13 ___279___nondiffuse 	%line{505} %argrw{"wrrw"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:506
# 		C += Cl * (1-__nondiffuse) * max (0, dot (N, normalize (L)));
	sub		$tmp56 $const2 ___279___nondiffuse 	%line{506} %argrw{"wrr"}
	mul		$tmp57 Cl $tmp56 	%argrw{"wrr"}
	assign		$tmp59 $const8 	%argrw{"wr"}
	normalize	$tmp61 L 	%argrw{"wr"}
	dot		$tmp60 ___309_Nf $tmp61 	%argrw{"wrr"}
	assign		$tmp62 $tmp60 	%argrw{"wr"}
	max		$tmp58 $tmp59 $tmp62 	%argrw{"wrr"}
	mul		$tmp63 $tmp57 $tmp58 	%argrw{"wrr"}
	add		___278_C ___278_C $tmp63 	%argrw{"wrr"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:508
# 	return C;
	assign		$tmp53 ___278_C 	%line{508} %argrw{"wr"}
# D:\\xrt.git\\src\\osl\\shaders\\screen.osl:103
#             specularcolor * Ks*specular(Nf,V,roughness);
	mul		$tmp64 Kd $tmp53 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\screen.osl"} %line{103} %argrw{"wrr"}
	add		$tmp65 $tmp52 $tmp64 	%argrw{"wrr"}
	mul		$tmp66 C $tmp65 	%argrw{"wrr"}
# D:\\xrt.git\\src\\osl\\shaders\\screen.osl:104
#     }
	mul		$tmp67 specularcolor Ks 	%line{104} %argrw{"wrr"}
	functioncall	$const14 124 	%argrw{"r"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:527
# vector step (vector edge, vector x) BUILTIN;
	assign		___281_C $const7 	%filename{"D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h"} %line{527} %argrw{"wr"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:529
# float step (float edge, float x) BUILTIN;
	for		$tmp69 107 108 123 123 	%line{529} %argrw{"r"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:533
#     // Box filtered AA step
	lights_begin	P ___309_Nf $const11 	%line{533} %argrw{"rrr"}
	lights		$tmp69 P ___309_Nf $const11 	%argrw{"wrrr"} %argderivs{1}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:530
# 		float __nonspecular = 0;
	assign		___282___nonspecular $const7 	%line{530} %argrw{"wr"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:531
# 		getmessage ("light", "__nonspecular", __nonspecular);
	getmessage	$tmp70 $const12 $const15 ___282___nonspecular 	%line{531} %argrw{"wrrw"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:532
# 		C += Cl * (1-__nonspecular) * specularbrdf (normalize (L), N, V, roughness);
	sub		$tmp71 $const2 ___282___nonspecular 	%line{532} %argrw{"wrr"}
	mul		$tmp72 Cl $tmp71 	%argrw{"wrr"}
	normalize	$tmp74 L 	%argrw{"wr"}
	functioncall	$const16 121 	%argrw{"r"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:511
# 	vector H = normalize( L + V );
	add		$tmp75 $tmp74 ___309_V 	%line{511} %argrw{"wrr"}
	normalize	___280_H $tmp75 	%argrw{"wr"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:512
# 	return pow (max (0, dot (N, H)), 8 / roughness);
	dot		$tmp78 ___309_Nf ___280_H 	%line{512} %argrw{"wrr"}
	max		$tmp77 $const8 $tmp78 	%argrw{"wrr"}
	div		$tmp79 $const18 roughness 	%argrw{"wrr"}
	pow		$tmp76 $tmp77 $tmp79 	%argrw{"wrr"}
	assign		$tmp73 $tmp76 	%argrw{"wr"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:532
# 		C += Cl * (1-__nonspecular) * specularbrdf (normalize (L), N, V, roughness);
	mul		$tmp80 $tmp72 $tmp73 	%line{532} %argrw{"wrr"}
	add		___281_C ___281_C $tmp80 	%argrw{"wrr"}
# D:/xrt.git\\build\\vc10\\Win32\\Release\\shaders\\stdosl.h:534
# 	return C;
	assign		$tmp68 ___281_C 	%line{534} %argrw{"wr"}
# D:\\xrt.git\\src\\osl\\shaders\\screen.osl:104
#     }
	mul		$tmp81 $tmp67 $tmp68 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\screen.osl"} %line{104} %argrw{"wrr"}
	add		C $tmp66 $tmp81 	%argrw{"wrr"}
# D:\\xrt.git\\src\\osl\\shaders\\screen.osl:106
# }
	mul		C C opacity 	%line{106} %argrw{"wrr"}
	end
