OpenShadingLanguage 1.01
# Compiled by oslc 1.6.2
surface maya_surfaceShader
param	color	outColor	0 0 0		%read{0,0} %write{2147483647,-1}
param	color	outTransparency	0 0 0		%read{1,1} %write{2147483647,-1}
param	color	outMatteOpacity	1 1 1		%read{2147483647,-1} %write{2147483647,-1}
param	color	outGlowColor	0 0 0		%read{2147483647,-1} %write{2147483647,-1}
global	color	C	%read{2147483647,-1} %write{0,0}
global	color	opacity	%read{2147483647,-1} %write{1,1}
const	float	$const2	1		%read{1,1} %write{2147483647,-1}
code ___main___
# D:\\xrt.git\\src\\osl\\shaders\\maya_surfaceShader.osl:7
# 	opacity = 1 - outTransparency;
	assign		C outColor 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\maya_surfaceShader.osl"} %line{7} %argrw{"wr"}
# D:\\xrt.git\\src\\osl\\shaders\\maya_surfaceShader.osl:8
# }
	sub		opacity $const2 outTransparency 	%line{8} %argrw{"wrr"}
	end
