OpenShadingLanguage 1.01
# Compiled by oslc 1.6.2
surface maya_reverse
param	color	input	0 0 0		%read{0,0} %write{2147483647,-1}
oparam	color	_output	0 0 0		%read{2147483647,-1} %write{0,0}
const	float	$const2	1		%read{0,0} %write{2147483647,-1}
code ___main___
# D:\\xrt.git\\src\\osl\\shaders\\maya_reverse.osl:11
# }
	sub		_output $const2 input 	%filename{"D:\\xrt.git\\src\\osl\\shaders\\maya_reverse.osl"} %line{11} %argrw{"wrr"}
	end
